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01 / Airspace Control
Airspace control is the exercise of delegated authority over designated airspace and users through control procedures and coordination measures to maximize operational effectiveness.
There are two methods of airspace control:
Positive Control relies on positive identification, tracking, and direction of aircraft within an airspace, conducted with electronic means by an agency having the authority and responsibility therein. It requires sensors to locate and identify airspace users in real time and communications to maintain continuous contact.
Procedural Control relies on a combination of previously agreed upon and promulgated orders and procedures. Examples include air defense identification procedures, voice and digital communications between aircraft and airspace control elements, and airspace control measures such as coordinating altitudes and restricted operating zones.
Tactical Command and Control (TAC C2)
TAC C2 agencies use positive and/or procedural control methods to control airspace and manage air operations. Throughout this guide, Controller is used as a generic term for the individual providing tactical control, whether airborne or ground-based.
Primary TAC C2 responsibilities:
- Enable the flow of forces to and from an objective area
- Provide threat warning information and maintain situational awareness
- Maintain SA of supporting asset status, threat information, and target area information
- Maintain air asset deconfliction to and from a working area
Transmission Types
All radio transmissions are associated with a call sign. There are three transmission types:
Directive — the call sign of the entity being directed is used.
HORNET 2, TARGET NORTH GROUP.
Interrogative — requests a response; format is [entity speaking to], [speaking entity].
MIKE, EAGLE 11, DECLARE NORTH GROUP.
Informative — provides information without requiring a response; format is [speaking entity].
EAGLE 11, FUEL YELLOW.
AUTHORITY
Their are the following party's that hold decreasing levels of control.
- Tactical Control Center - TACC2
- Mission Commander - MC
- Team Lead (previously called Package Lead) - TL
- Flight Lead - FL
- Element Lead - EL
- Wingman - WM
Within this squadron MC's duties will be taken over by TACC2 (due to missing personal)
02 / TACADMIN
Tactical Administration (TACADMIN) consists of all processes and procedures that occur in the TAC C2 area of operations. It covers interflight and intraflight procedures and airborne mission preparation that directly supports executing the tactical mission objective. Examples include weapon arming, sensor management, and tactical communication checks.
Fuel and Weapons Status
Aircraft are assumed GREEN unless otherwise reported.
| Status | Meaning |
|---|---|
| GREEN | Sufficient for continued mission execution |
| YELLOW | Approaching a level insufficient to continue execution |
| RED | Insufficient to continue execution |
Aircraft must relay YELLOW to the controller. The controller is responsible for coordinating on-station relief before an aircraft communicates RED.
RAMBO 01, FUEL RED, WEAPONS GREEN.
BRAA and BULLSEYE CallS
Tactical control format: Bearing, Range, Altitude, Aspect relative to the specified friendly aircraft. Used by the controller when information pertains to one specific aircraft, or in response to BOGEY DOPE, SNAPLOCK, and THREAT calls.
Bullseye format: Bearing and Range from BULLSEYE, Altitude, Aspect. Use for description of GROUP and TARGET
| Format | Bearing | Range | Altitude | Aspect |
|---|---|---|---|---|
| BRAA | 3 2 0 | 30 nm | 20,000 ft | Flanking |
| BULLSEYE | 1 1 0 | 30 | 25 Thousand | HOT |
Flight Check / Frequency Change
When Switching a Frequency it is important to ensure that all Flight Members arrive on that Frequency. To ensure this the FL will execute a Flight Check a procedure that requires all wingman to respond on that frequency with their inflight Nr.
| Station | Phrase |
|---|---|
| Controller | {CS} Push Button # |
| FL (interflight) | {CS} Push Button # |
| FL (intraflight) | Push {UHF/VHF, Radio 1/2} Button # |
| All flight members switch | |
| FL | {CS} Check |
| WM | 2 |
| EL | 3 |
| 2nd WM | 4 |
Authentication (DRYAD)
Verifies contact with an allied unit. A challenging station picks a letter from the leftmost column and a second from that row. The responding station replies with the letter directly below the second chosen letter. The DRYAD table is issued in the pre-mission briefing. Pilots are responsible for initiating authentication with the controlling station.
| Station | Phrase |
|---|---|
| FL | {Controller-CS} {CS} Authenticate E-A |
| TACC2 | Come back G |
| TACC2 | Authenticate J-U |
| FL | Come back R |
| TACC2 | Authentication Sweet |
03 / Check-In Procedures
The purpose of check-in is to establish contact between aircrew and TAC C2, allow the controller to establish accountability, and pass critical mission information before handoff to the final controller.
Check-in accomplishes the following before and after mission execution: positive friendly identification via IFF and/or data link, ALPHA CHECK from BULLSEYE, safety-of-flight information, and weather update.
Note: BULLSEYE cannot be used for initial position calls — only valid after ALPHA CHECK.
Check In ON TACC2 NET (MNPOPCA Format)
The MNPOPCA format outlines the informations a aircrew should prepare before beginning the Check in process:
| MNPOPCA Format |
|---|
| Number and Type of Aircraft |
| Position and Altitude |
| Ordnance (if applicable) |
| PLAYTIME |
| Capabilities (e.g., laser, infrared pod, data link) |
| Abort Code |
Check in AS FRAGGED
| Station | Phrase |
|---|---|
| Flight Check, then Authentication | |
| FL | {Controller-CS} {CS} as Fragged, Request Alpha Check from Bullseye |
| Controller | {CS}, Identified, {Control Type}, Alpha Check Bullseye {Position} |
| FL | {CS} |
Check in WITH EXCEPTIONS
| Station | Phrase |
|---|---|
| Flight Check, then Authentication | |
| FL | {Controller-CS} {CS} Mission Nr #-#-#-# Checking in with Exceptions. Request Alpha Check Bullseye |
| TACC2 | {CS}, Alpha Check Bullseye {Position} continue with Check In |
| FL | {CS} {State Exceptions in plain Language} |
04 / Force Packaging
Before entering a target area or leaving the MARSHAL Hold the MC will ensure that all Flight are able to operate.
Roll Call
Roll call is initiated by the controller or MC at a predetermined time to confirm force accountability. Each flight lead or team lead responds with call sign in sequence.
MC: PACKAGE BRAVO WHISKEY, ROLL CALL. FLs: EAGLE. VIPER WITH EXCEPTIONS. BONES. GROWL. MOJO. MC: VIPER, GO WITH EXCEPTIONS. VIPER FL: VIPER MINUS 2.
Timing Changes
ROLEX — timeline adjustment in minutes, always referenced from the original preplanned mission execution time. PLUS is assumed. Not additive.
PACKAGE WHISKEY ALPHA, ROLEX 10. (Original 1500Z → New 1510Z)
SLIP — time delay to an individual flight or element event. Not additive.
HOSS 1, SLIP TOT 6 MINUTES. (Original 1500Z → New 1506Z)
06 / Air-to-Air Refuelling
AAR requires close coordination with the tanker around a pre-briefed Rendezvous (RV). SOURCE uses RV Alpha (Fixed Anchor) for all operations.
Tanker Orbit Stack
| Level | Usage |
|---|---|
| ALPHA | Receivers departing · Emergency |
| BRAVO | Tanker base level |
| CHARLIE | Receiver evasive |
| DELTA | Receivers approaching |
RV Alpha Procedure
Receiver: fly 2,000 ft below AAR altitude · follow controller heading · declare JUDY on radar contact · declare VISUAL when in sight · weapons safe and radar off · take ECHELON LEFT when authorized.
| Station | Phrase |
|---|---|
| Controller | {CS} Proceed Tanker BRAA {BRAA}, RV Alpha, Tanker Freq {Freq} {Instructions} |
| FL | {CS} Roger, RV Alpha, Tanker Freq {Freq} {Readback} |
| Once flight has radar contact with tanker | |
| FL | {Flight Name} Judy 1, Weapons Safe |
| All wingmen (in order) | 2, 3, 4… Weapons Safe |
| Once tanker is in sight | |
| Controller | {CS} Tanker {x} o'clock, report visual |
| FL | {CS} Nose Cold, visual with tanker |
| Controller | {CS} Roger, contact boom |
| Switch to DCS tanker frequency | |
FL must confirm Nose Cold with wingmen on intraflight before reporting to the controller.
07 / Positive Identification (PID)
PID proves, to a defensible standard, that the contact is a legitimate target under the ROE. Proof may come from sensors, behavior, location, declarations, or higher authority.
| Type | Description |
|---|---|
| Electronic PID | IFF interrogation, data link picture, NCTR, controller declaration. Most common form in BVR. |
| Visual PID | Confirm number, type, livery, armament, heading, speed. Requires merge or VID pass. |
| Ground Targets | Correlate with pre-briefed target. |
13 / Air-to-Surface Communication
Fundamentals
Air-to-surface operations require a shared vocabulary for describing the progression from finding a target to destroying it. The Find, Fix, Track, Target, Engage, and Assess (F2T2EA) sequence governs the flow of a surface attack and the brevity that supports it.
Target Acquisition Brevity
The following brevity codes describe the state of sensor awareness on a surface target. They are used throughout the F2T2EA chain by both fighters and controllers.
| Brevity | Definition |
|---|---|
| DIRT | Radar warning receiver indication of a surface threat in search mode. The threat is radiating but has not yet established a track. |
| MUD | Radar warning receiver indication of a surface threat in track mode. The threat has established a track on the aircraft. |
| SINGER | Radar warning receiver indication of a SAM launch. The threat has fired. |
| SCAN | Search the indicated sector and report any contacts. |
| WORK | Directive call to conduct geolocation on a specific target or area. |
| INVESTIGATE | Verify specified elements of ROE, positive identification (PID), and coordination of forces on the referenced target or track. |
| FIXED | Target has been located and its position established. Followed by accuracy qualifier: LOW ACCURACY (inside 1 nm) or HIGH ACCURACY (inside 1,000 ft). |
| MONITOR | Maintain sensor awareness on a specified GROUP or object. Implies tactically significant changes will be communicated. |
| TRACK | Directive call assigning responsibility to an asset for maintaining sensor or visual observation of a defined object or area. |
| CAPTURED | Object has been acquired and is being actively tracked. |
| COVER | Directive call to be ready for reattack or re-engage if weapon effects are not achieved. |
| HOUNDDOG | Aircraft is in a position to employ weapons. Used in response to COVER. |
Threat Reaction
When a SAM threat is detected, the aircraft communicates on the mission tactical NET to enable reactive SEAD and maintain the common tactical picture.
| Fidelity | Format | Example |
|---|---|---|
| Low | Call sign · RWR indication · bearing · DEFENDING with cardinal direction · ownship BULLSEYE | HORNET 1, SINGER ELEVEN, BEARING 3-6-0, DEFENDING WEST, BULLSEYE 3-4-5/30 |
| High | Call sign · RWR indication · threat BULLSEYE/location · DEFENDING with cardinal direction | BOLT 1, SINGER ELEVEN, BULLSEYE 3-6-0/32, DEFENDING WEST |
High fidelity is defined as a 5 nm semi-major ellipse accuracy or better. Use high fidelity when available — it enables SEAD aircraft to engage with precision rather than azimuth alone.
TRESPASS
Called when an aircraft enters a non-previously-known SAM MEZ or when any non-SEAD aircraft crosses inside the maximum recommended intercept range of a known SAM. The calling entity directs an immediate SNAP heading away from the threat.
| Station | Phrase |
|---|---|
| Controller or Aircraft | {CS} SNAP {Heading} TRESPASS {Threat Type} BULLSEYE {Bearing/Range} |
RAMBO 2, SNAP 1-7-0, TRESPASS FIFTEEN BULLSEYE 3-2-0/32.
Game Plan
The flight lead issues the game plan before pushing to the target. All flight members acknowledge in sequence. The game plan assigns targeting responsibility, cover responsibility, and establishes the push time and TOT. The Following are two examples for possible Gameplans. Note that this part is highly flxible
| Station | Phrase |
|---|---|
| MC | HORNET, BOLT, PYTHON, STANDBY GAME PLAN |
| FLs | "HORNET" "BOLT" "PYTHON" |
| MC | “HORNET, TARGET AND SCAN ALPHA ALPHA 0-1, TWO VEHICLE
CONVOY BULLSEYE 2-7-5/69, MOVING SOUTH, BEST. PUSH AT 21:17 FROM RED OSCAR.” “BOLT, COVER ALPHA ALPHA 0-1.” “RAMBO ESCORT AND PYTHON SEAD PER BRIEF.” |
| FLs | “HORNET.” “BOLT.” “PYTHON.” |
| Station | Phrase |
|---|---|
| FL | SHADOW11 #1 AND #2 TARGET {Target Description} · #3 AND #4 COVER {Target Description} |
| All Members | #2 · #3 · #4 |
Target and cover assignments may be communicated digitally via data link. Each player acknowledges GOOD DATA if received digitally.
Strike
A strike is a planned attack against a pre-briefed fixed or moving ground target. Strike coordination occurs before and during the attack through a structured game plan, with clear assignment of targeting and cover responsibilities within the package.
Push
Once the game plan is acknowledged and the push time arrives, the attacking element calls PUSHING with the TOT. The cover element acknowledges readiness with HOUNDDOG, indicating they are in position to employ if the primary attack fails.
| Station | Phrase |
|---|---|
| Attacking Aircraft | {Controller-CS} {CS} CAPTURED {Target Description or Bullseye} PUSHING TOT {Time} |
| Cover Aircraft | {CS} HOUNDDOG |
Weapon Away
The attacking aircraft calls weapon employment with time of flight. If the weapon requires continued support such as laser designation or scanning, this is added as a fill-in.
| Station | Phrase |
|---|---|
| Attacking Aircraft | {Controller-CS} {CS} ONE WEAPON AWAY {Target Description} {Time of Flight} SECONDS {LASING / SCANNING if applicable} |
Assessment
The attacking aircraft calls the result. Two outcomes are possible:
| Station | Phrase |
|---|---|
| Desired weapon effects generated | |
| Attacking Aircraft | {Controller-CS} {CS} SPLASH {Target Description} SUCCESSFUL |
| Desired weapon effects not generated | |
| Attacking Aircraft | {Controller-CS} {CS} SPLASH {Target Description} FUMBLE {CLEAN / HIT} |
FUMBLE CLEAN indicates no visible battle damage and no weapon impact noted. FUMBLE HIT indicates weapon impact was noted within a lethal distance but desired effects were not generated.
Reattack
If the primary attack results in FUMBLE, the cover element is directed to reattack.
| Station | Phrase |
|---|---|
| FL | (intraflight) {CS} COVER {Target Description or Bullseye} · {Cover CS} PUSH |
| Cover Aircraft | {Controller-CS} {CS} PUSHING TOT {Time} |
| Cover Aircraft | {Controller-CS} {CS} ONE WEAPON AWAY {Time of Flight} SECONDS |
| Cover Aircraft | {Controller-CS} {CS} SPLASH {Target Description} {SUCCESSFUL / FUMBLE} |
Egress
Following the attack, the flight egresses using one of three calls depending on the situation:
| Call | Condition | Phrase |
|---|---|---|
| MILLER TIME | Last striker in the package has completed the attack | {Controller-CS} {CS} MILLER TIME |
| BUGOUT | Aircraft has completed its attack and has no intention to return | {Controller-CS} {CS} BUGOUT {Direction} |
| OFF | Aircraft has completed its attack and is repositioning or egressing within the area | {Controller-CS} {CS} OFF {Direction} |
Full Strike Example
(intraflight) SHADOW FLIGHT STANDBY GAME PLAN (intraflight) #2 · #3 · #4 (intraflight) SHADOW FLIGHT, #1 AND #2 TARGET CONVOY BULLSEYE 0-3-0/15 · #3 AND #4 COVER (intraflight) #2 · #3 · #4
SHADOW11 CAPTURED BULLSEYE 0-3-0/15 PUSHING TOT 21:21:15 (intraflight) SHADOW13 HOUNDDOG
SHADOW12 ONE WEAPON AWAY CONVOY BULLSEYE 0-3-0/15 THIRTY SECONDS LASING
SHADOW11 SPLASH CONVOY BULLSEYE 0-3-0/15 FUMBLE HIT (intraflight) SHADOW11 COVER BULLSEYE 0-3-0/15 · SHADOW13 PUSH
SHADOW13 PUSHING TOT 21:23:50 SHADOW13 ONE WEAPON AWAY FORTY SECONDS
SHADOW13 SPLASH CONVOY BULLSEYE 0-3-0/15 SUCCESSFUL SHADOW11 MILLER TIME
CAS
Content to be added.
SEAD
Suppression of Enemy Air Defenses (SEAD) is the action taken to neutralize, destroy, or temporarily degrade surface-to-air missile systems and associated radar emitters. Its purpose is to allow other aircraft to operate within a threat environment that would otherwise deny or restrict their access.
The SEAD Game Plan
SEAD is not a reactive afterthought — it is a pre-planned, coordinated element of every strike package that operates in a contested environment. Before the mission, the SEAD lead establishes contracts with the rest of the package: who responds to which threat, in what priority order, with which weapon, and under what conditions.
The underlying logic of SEAD is straightforward. A SAM battery that is actively radiating is vulnerable to antiradiation missiles. A SAM battery that goes silent to avoid being targeted is temporarily suppressed and cannot engage aircraft. Either outcome — destruction or suppression — achieves the mission objective of protecting the strike package.
SEAD aircraft therefore have two primary tools:
- Hard kill — employment of an antiradiation missile (ARM) against a radiating threat. The ARM homes on the radar emission. If the radar goes silent the missile loses guidance, so the threat must be forced to stay radiating or be caught radiating.
- Soft kill — electromagnetic jamming (CANYON) that degrades the threat radar's ability to track or guide a missile without destroying the system.
The decision between hard and soft kill, and between SNIPER (range-known) and SLAPSHOT (range-unknown, immediate), is made based on the quality of targeting data available and the urgency of the situation.
Threat Reaction and SEAD Response Contracts
When a friendly aircraft calls DEFENDING, SEAD aircraft respond with one of the following:
| Response | Definition (ATP 1-02.1) | Meaning |
|---|---|---|
| HARM INBOUND | [A/S] [EW] High-speed antiradiation missile already employed | ARM is already in the air — the threat is being engaged |
| MAGNUM | [A/S] [EW] Launch of FRIENDLY antiradiation missile | ARM is being launched now in response to this call |
| ARIZONA | [A/S] [EW] No antiradiation missile ordnance remaining | SEAD aircraft is Winchester on ARMs |
These responses must be pre-briefed as contracts. Every aircraft in the package needs to know which SEAD asset covers which threat axis, what the response will be, and what to do if the SEAD asset is ARIZONA or unable to respond.
SNIPER and SLAPSHOT
Two directive calls are used to order ARM employment:
SNIPER — directive call to employ an antiradiation missile against a range-known threat. Used when targeting data is of sufficient quality to give a precise location.
| Station | Phrase |
|---|---|
| SEAD Lead | {CS} SNIPER {Threat Type} BULLSEYE {Bearing/Range} |
| SEAD Aircraft | {CS} MAGNUM {Threat Type} BULLSEYE {Bearing/Range} |
SLAPSHOT — directive call to immediately employ the best available antiradiation missile against a specified threat at the specified bearing. Range is unknown. Used when a threat is actively engaging friendly aircraft and there is no time to refine targeting data.
| Station | Phrase |
|---|---|
| SEAD Lead | {CS} SLAPSHOT {Threat Type} BEARING {Bearing} |
| SEAD Aircraft | {CS} HARM INBOUND |
The distinction matters: SNIPER is deliberate and precise, SLAPSHOT is immediate and azimuth-only. A SLAPSHOT ARM may not hit the radar if it goes silent, but it forces the threat to shut down or risk destruction — either outcome protects the package.
09 / Brevity Words
Situational Awareness
| Term | Definition |
|---|---|
| ALPHA CHECK | Verification of ownship position relative to BULLSEYE. Used at check-in to confirm navigation accuracy. ALPHA CHECK correlation is defined as within 3 nm. |
| ANGELS | Height of friendly aircraft in thousands of feet MSL (e.g., ANGELS TWENTY = 20,000 ft). |
| BOGEY DOPE | Request for BRAA information on the indicated or nearest GROUP. Does not imply targeting. |
| BRAA | Bearing, Range, Altitude, and Aspect relative to the specified friendly aircraft. |
| BULLSEYE | A pre-briefed reference point from which the position of an object is referred to by magnetic bearing and range in nm. Not to be truncated to "BULL." |
| CLEAN | 1. No sensor information on a GROUP of interest.
2. No visible battle damage. 3. Aircraft not carrying external stores. |
| CLARA | Radar scope is clear of contacts. |
| CONTACT | Individual radar return within a GROUP. |
| FADED | A previously tracked GROUP not updated by sensors for 30 seconds. Last known position implied. |
| GROUP | Any number of air contacts within 3 nm in azimuth and range of each other. |
| HEAVY | A GROUP known to contain three or more contacts. |
| JUDY | Aircrew has taken control of the intercept and requires only situational awareness information. Controller minimizes transmissions. |
| MERGED | Friendlies and targets have arrived in the visual arena, within 3–5 nm. |
| MONITOR | Maintain sensor awareness on a specified GROUP or object. Implies tactically significant changes will be communicated. |
| NEGATIVE CONTACT | Used for friendly aircraft not held on sensors. FADED is not used for friendlies. |
| NO JOY | No visual contact with the target or bandit. |
| PICTURE | Request for a description of all GROUPs and their spatial relationships in BULLSEYE format. |
| PLAYTIME | Time aircraft can remain on station, given in hours plus minutes (e.g., ONE PLUS THIRTY). |
| TALLY | Visual sighting of a target or enemy aircraft. |
| VANISHED | A FADED GROUP correlated to a successful friendly shot. Assessed as killed. |
| VISUAL | Visual sighting of a friendly aircraft, ground unit, or ship. |
Contact Status and Declaration
| Term | Definition |
|---|---|
| BANDIT | Positively identified as enemy IAW theater ID criteria. Does not imply authority to engage. |
| BOGEY | Contact whose identity is unknown. |
| DECLARE | Inquiry as to the identity of a specified track or GROUP. Responses include: FRIENDLY, BOGEY, BANDIT, HOSTILE, NEUTRAL, UNABLE, CLEAN, or FURBALL. Full positional data (BULLSEYE) must accompany responses. |
| FRIENDLY | Positively identified friendly aircraft, ship, or ground position. |
| FURBALL | Non-friendly and friendly aircraft within 5 nm of each other. May be a response to a DECLARE request. |
| HIGH | Contact is above 40,000 ft MSL. |
| HOSTILE | Contact identified as enemy upon which clearance to fire is authorized IAW ROE. |
| NEUTRAL | Positively identified aircraft whose characteristics indicate it is neither supporting nor opposing friendly forces. |
| OUTLAW | Contact originating from a known or suspected hostile airfield or area. |
| SPADES | Contact returns no or invalid IFF response on interrogation. |
| FAST | Target speed 660–900 knots ground speed or Mach 1.1–1.5. |
| VERY FAST | Target speed above 900 knots or Mach 1.5. |
Picture Labels
| Term | Definition |
|---|---|
| AZIMUTH | Two GROUPs separated laterally at approximately the same range from the fighters. Named by cardinal directions (e.g., NORTH GROUP, SOUTH GROUP). |
| RANGE | Two GROUPs separated in depth along the threat axis. Named LEAD GROUP and TRAIL GROUP. |
| WALL | Three or more GROUPs separated in azimuth with depth ≤5 nm or closing. Outer GROUPs named by cardinal directions; inner GROUPs named MIDDLE GROUP. |
| CHAMPAGNE | Three GROUPs with two closest to fighters in azimuth and one in trail. LEAD GROUPs named with cardinal direction; TRAIL GROUP in range. |
| VIC | Three GROUPs with one closest to fighters and two in trail separated in azimuth. LEAD GROUP closest; TRAIL GROUPs named with cardinal direction. |
| BOX | Four GROUPs with two in azimuth closest to fighters and two in azimuth farthest. Named LEAD GROUP (cardinal) and TRAIL GROUP (cardinal). |
| LADDER | Three or more GROUPs separated in range. Named LEAD GROUP, MIDDLE GROUP (or SECOND, THIRD), TRAIL GROUP. |
| STACK | Two or more contacts in a GROUP with ≥10,000 ft altitude separation. Higher altitude stated first. |
| LEADING EDGE | The GROUPs the fighters expect to target in the upcoming intercept. Follow-on GROUPs are communicated as WAVES (SECOND WAVE, THIRD WAVE, etc.). |
| NEW PICTURE | Tactical picture has changed. Supersedes all previous calls and reestablishes the picture for all players. |
| ADDITIONAL GROUP | Newly detected GROUP outside targeting range that does not fit the current picture label. |
| POP-UP GROUP | Previously undetected GROUP appearing inside targeting range but outside THREAT range. |
| THREAT GROUP | Undetected or unreported GROUP meeting briefed THREAT criteria. Communicated in BRAA format to the closest aircraft. |
| OPENING | Distance between GROUPs is increasing. |
| CLOSING | Distance between GROUPs is decreasing. |
| WEIGHTED | Picture with three or more GROUPs where one or more GROUPs are offset from an equidistant arrangement. Accompanied by cardinal direction. |
| ECHELON | GROUPs in a traditional label that are not directly in azimuth or range with one another. Accompanied by cardinal direction. |
| PASSING | Two named GROUPs with a RANGE relationship maneuvering to opposite sides in a RANGE relationship. |
| CROSSING | Two GROUPs with an AZIMUTH relationship maneuvering to opposite sides in an AZIMUTH relationship. |
| JOINED | Two or more named GROUPs maneuver to meet and maintain GROUP criteria. |
| UNTARGETED | A GROUP inside targeting range with no assigned fighter. Used by the controller to flag priority GROUPs at risk. |
Targeting and Responsibility
| Term | Definition |
|---|---|
| COMMIT | Directive to move to intercept or engage a specified GROUP. |
| TARGET | Assignment of targeting responsibility for a specific GROUP to a flight or section. |
| TARGETED | Fighter has acquired the assigned GROUP and assumed responsibility for it. |
| UNTARGETED | GROUP inside targeting range with no fighter assigned. |
| DROPPING | Stop monitoring a specified GROUP or emitter and resume search responsibilities. |
| RESET | Proceed to prebriefed position or area of operations. Implies DROPPING and return of targeting responsibility. |
| MELD | Shift radar responsibilities from airspace sanitization to gaining situational awareness on the assigned GROUP. |
| SORTED | Sort responsibility within a GROUP has been met by the calling fighter. |
| ANCHORED | Turning engagement at the specified location. Fighter is engaged and not flowing. |
| SEPARATION | Request or information call stating the distance in nm between two GROUPs or WAVES. |
| LANE CROSSER | A GROUP that maneuvers into a different area of targeting responsibility. |
| LANE RIDER | A GROUP that maintains a track direction on or near the boundary between targeting areas. |
Employment
| Term | Definition |
|---|---|
| ENGAGE | Directive to fire on a designated target. |
| FOX ONE | Semi-active radar-guided missile fired. |
| FOX TWO | Infrared-guided missile fired. |
| FOX THREE | Active radar-guided missile fired. |
| SPLASH | Missile has impacted. Target is assessed as destroyed. |
| SNAPLOCK | Fighter has gained sensor contact to a GROUP inside THREAT range with BEAM or hotter aspect. BRAA and aspect implied. |
| SPIKED | Fighter is being painted by an airborne radar. Called with bearing or cardinal direction. |
| MUSIC | Fighter is experiencing radar electromagnetic deceptive jamming from a GROUP. |
| PRESS | Requested action is approved and mutual support will be maintained. Assumes VISUAL. |
| BANZAI | Execute launch-and-decide tactics with intent to maneuver into the visual arena. |
| SKATE | Execute launch-and-leave tactics. |
| DEFEND(ING) | Fighter is maneuvering defensively against a threat. Called with cardinal direction of defensive turn. |
Maneuver and Flow
| Term | Definition |
|---|---|
| BREAK | (Direction) Immediate maximum-performance turn. Safety of flight or to defeat a weapons solution. |
| BUSTER | Fly at maximum continuous speed without afterburner (military power). |
| GATE | Fly as fast as possible; use afterburner. |
| FLOW COLD | Initiate a turn away from the anticipated threat; begin COLD operations. |
| IN | Informative call that the fighter is turning toward the threat or target. |
| OUT | Informative call that the fighter is turning away from the threat. |
| CRANK | Maneuver in the indicated direction while maintaining radar contact on the bandit at the radar gimbal limit. Reduces closure rate while sustaining illumination. |
| NOTCH | Maneuver to place a radar-guided threat on the beam to defeat its Doppler filter. |
| TRESPASS | Aircraft has entered a known or pop-up SAM MEZ. Directive call to snap 180 degrees away. |
| HARD | High-G-force, energy sustaining turn in the indicated direction (default is a 180-degree turn). |
COMPLETION and ABORT
| MILLER TIME | Last striker in the package has completed the attack | {Controller-CS} {CS} MILLER TIME |
| BUGOUT | Aircraft has completed its attack and has no intention to return | {Controller-CS} {CS} BUGOUT {Direction} |
| OFF | Aircraft has completed its attack and is repositioning or egressing within the area | {Controller-CS} {CS} OFF {Direction} |
AIR TO SURFACE
| Term | Definition | |
|---|---|---|
| DIRT | Radar warning receiver indication of a surface threat in search mode. The threat is radiating but has not yet established a track. | |
| MUD | Radar warning receiver indication of a surface threat in track mode. The threat has established a track on the aircraft. | |
| SINGER | Radar warning receiver indication of a SAM launch. The threat has fired. | |
| SCAN | Search the indicated sector and report any contacts. | |
| WORK | Directive call to conduct geolocation on a specific target or area. | |
| INVESTIGATE | Verify specified elements of ROE, positive identification (PID), and coordination of forces on the referenced target or track. | |
| FIXED | Target has been located and its position established. Followed by accuracy qualifier: LOW ACCURACY (inside 1 nm) or HIGH ACCURACY (inside 1,000 ft). | |
| MONITOR | Maintain sensor awareness on a specified GROUP or object. Implies tactically significant changes will be communicated. | |
| TRACK | Directive call assigning responsibility to an asset for maintaining sensor or visual observation of a defined object or area. | |
| CAPTURED | Object has been acquired and is being actively tracked. | |
| COVER | Directive call to be ready for reattack or re-engage if weapon effects are not achieved. | |
| HOUNDDOG | Aircraft is in a position to employ weapons. Used in response to COVER. | |
| HARM INBOUND | [A/S] [EW] High-speed antiradiation missile already employed | ARM is already in the air — the threat is being engaged |
| MAGNUM | [A/S] [EW] Launch of FRIENDLY antiradiation missile | ARM is being launched now in response to this call |
| ARIZONA | [A/S] [EW] No antiradiation missile ordnance remaining | SEAD aircraft is Winchester on ARMs |
Status and Administrative
| Term | Definition |
|---|---|
| AS FRAGGED | Unit will perform exactly as briefed or scheduled per the ATO. |
| WITH EXCEPTIONS | Unit will perform as briefed with stated deviations. |
| AUTHENTICATE | Request to verify contact with an allied unit using the DRYAD table. |
| BLIND | No visual contact with a friendly aircraft. |
| FENCE IN / OUT | Perform the combat configuration checklist entering or exiting the hostile area. |
| LOWDOWN | Request for the current tactical electromagnetic support or ground/surface picture. |
| ROLEX | Timeline adjustment in minutes from original planned execution time. PLUS assumed. Not additive. |
| SLIP | Time delay to an individual flight or element event. Not additive. |
| UNABLE | Cannot comply as requested or directed. |