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Created page with "== 08 / Air-to-Air Combat == Air to Air Communication Procedures Air combat is primarily carried out by CAP aircraft. The two main mission types are '''DCA''' (Defensive Counter Air) and '''OCA''' (Offensive Counter Air). === Groups and Contacts === A '''GROUP''' is any number of air contacts within 3 nm in azimuth and range of each other. A '''CONTACT''' is an individual radar return within a GROUP. Single contact is the assumed strength for all GROUPs un..."
 
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== 08 / Air-to-Air Combat ==
== 01 / Overview ==
[[MTTP/A2A|Air to Air Communication Procedures]]
 
Air combat is primarily carried out by CAP aircraft. The two main mission types are '''DCA''' (Defensive Counter Air) and '''OCA''' (Offensive Counter Air).
Air combat is primarily carried out by CAP aircraft. The two main mission types are '''DCA''' (Defensive Counter Air) and '''OCA''' (Offensive Counter Air).


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A BOGEY, BANDIT, OUTLAW, or SPADES classification does not authorize engagement. HOSTILE is the only declaration that authorizes weapons employment IAW ROE.
A BOGEY, BANDIT, OUTLAW, or SPADES classification does not authorize engagement. HOSTILE is the only declaration that authorizes weapons employment IAW ROE.


=== Communication Cadence by Intercept Phase ===
== 02 / Important Concepts ==
 
=== Communication Cadence by Phase ===
Communication priority shifts between the controller and fighters depending on the phase of the intercept.
Communication priority shifts between the controller and fighters depending on the phase of the intercept.


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|}
|}


== The Engagement Loop ==
== 03 / Common Calls ==
 
=== DECLARE ===
Inquiry as to the identity of a specified GROUP. Full positional data in BULLSEYE format must accompany all responses.
  MIKE, EAGLE 11, DECLARE NORTH GROUP.
  EAGLE 11, NORTH GROUP BULLSEYE 2-7-3/27, TWENTY-TWO THOUSAND, TRACK EAST, BOGEY SPADES.
 
=== BOGEY DOPE ===
Request for BRAA information on the indicated GROUP or the closest GROUP if not specified. Does not imply fighter targeting.
  MIKE, EAGLE 11, BOGEY DOPE NORTH GROUP.
  EAGLE 11, NORTH GROUP BRAA 2-1-0/28, THIRTY-EIGHT THOUSAND, HOT, HOSTILE.
 
=== NAILS ===
Fighter's radar warning receiver is detecting an airborne interceptor radar in search mode. Called with bearing or cardinal direction.
  EAGLE 1, NAILS 2-7-0.
 
=== SPIKED ===
Fighter is being actively tracked by an airborne radar. Called with bearing or cardinal direction. Controller correlates to a GROUP within ±30 degrees and responds with range, altitude, aspect, declaration, and GROUP name.
  EAGLE 1, SPIKED 2-7-0.
  EAGLE 1, SPIKE RANGE 17, THIRTY THOUSAND, HOSTILE EAST GROUP, TWO CONTACTS.
 
=== THREAT Call ===
If a fighter will pierce THREAT range to an untargeted GROUP, the controller makes a THREAT call in BRAA format no later than THREAT range.
  HEAT 31, ADDITIONAL GROUP THREAT, BRAA 1-2-5/35, THIRTY-FIVE THOUSAND, HOT, HOSTILE.
 
If the THREAT is within 5 nm of friendly fighters:
  BOLT 1, THREAT NORTH THREE, TEN THOUSAND, TRACK SOUTH, HOSTILE.
 
=== FADED and VANISHED ===
'''FADED''' — a previously tracked GROUP not updated by sensors for 30 seconds. The controller reports the GROUP as FADED with last known BULLSEYE position. Fighters maintain MONITOR responsibility if they can maintain correlation. FADED is not used for friendly aircraft — controllers use NEGATIVE CONTACT for friendlies not held on sensors.
 
'''VANISHED''' — a special case of FADED used when the GROUP is not in a known blind zone and is correlated to a friendly shot that meets parameters for successful termination.
 
=== Unexpected Contacts ===
Three distinct call types exist for contacts not part of the established picture:
 
{| class="wikitable" style="width:100%;"
|-
! Call !! Criteria !! Format
|-
| '''ADDITIONAL GROUP''' || Newly detected outside targeting range, or does not fit traditional label || BULLSEYE
|-
| '''POP-UP GROUP''' || Previously undetected; appears inside targeting range but outside THREAT range || BULLSEYE
|-
| '''THREAT GROUP''' || Undetected or unreported GROUP meeting briefed THREAT criteria || BRAA to the closest aircraft
|}
 
  DARKSTAR, POP-UP GROUP BULLSEYE 2-7-0/15, FIVE THOUSAND, TRACK WEST, BOGEY SPADES.
  RAMBO 2, THREAT GROUP BRAA 2-7-0/13, ONE THOUSAND, HOT, HOSTILE.
 
== 04 / Engagement ==
The engagement loop is the core sequence executed by all fighter flights once committed and targeting is established. It repeats until the GROUP is splashed, leaves the area, or the flight resets.
The engagement loop is the core sequence executed by all fighter flights once committed and targeting is established. It repeats until the GROUP is splashed, leaves the area, or the flight resets.


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| Firing Aircraft or Controller || {CS} SPLASH {Group Label or Contact Description}
| Firing Aircraft or Controller || {CS} SPLASH {Group Label or Contact Description}
|}
|}
=== Common Calls ===
==== DECLARE ====
Inquiry as to the identity of a specified GROUP. Full positional data in BULLSEYE format must accompany all responses.
  MIKE, EAGLE 11, DECLARE NORTH GROUP.
  EAGLE 11, NORTH GROUP BULLSEYE 2-7-3/27, TWENTY-TWO THOUSAND, TRACK EAST, BOGEY SPADES.
==== BOGEY DOPE ====
Request for BRAA information on the indicated GROUP or the closest GROUP if not specified. Does not imply fighter targeting.
  MIKE, EAGLE 11, BOGEY DOPE NORTH GROUP.
  EAGLE 11, NORTH GROUP BRAA 2-1-0/28, THIRTY-EIGHT THOUSAND, HOT, HOSTILE.
==== NAILS ====
Fighter's radar warning receiver is detecting an airborne interceptor radar in search mode. Called with bearing or cardinal direction.
  EAGLE 1, NAILS 2-7-0.
==== SPIKED ====
Fighter is being actively tracked by an airborne radar. Called with bearing or cardinal direction. Controller correlates to a GROUP within ±30 degrees and responds with range, altitude, aspect, declaration, and GROUP name.
  EAGLE 1, SPIKED 2-7-0.
  EAGLE 1, SPIKE RANGE 17, THIRTY THOUSAND, HOSTILE EAST GROUP, TWO CONTACTS.
==== FADED and VANISHED ====
'''FADED''' — a previously tracked GROUP not updated by sensors for 30 seconds. The controller reports the GROUP as FADED with last known BULLSEYE position. Fighters maintain MONITOR responsibility if they can maintain correlation. FADED is not used for friendly aircraft — controllers use NEGATIVE CONTACT for friendlies not held on sensors.
'''VANISHED''' — a special case of FADED used when the GROUP is not in a known blind zone and is correlated to a friendly shot that meets parameters for successful termination.
==== Unexpected Contacts ====
Three distinct call types exist for contacts not part of the established picture:
{| class="wikitable" style="width:100%;"
|-
! Call !! Criteria !! Format
|-
| '''ADDITIONAL GROUP''' || Newly detected outside targeting range, or does not fit traditional label || BULLSEYE
|-
| '''POP-UP GROUP''' || Previously undetected; appears inside targeting range but outside THREAT range || BULLSEYE
|-
| '''THREAT GROUP''' || Undetected or unreported GROUP meeting briefed THREAT criteria || BRAA to the closest aircraft
|}
  DARKSTAR, POP-UP GROUP BULLSEYE 2-7-0/15, FIVE THOUSAND, TRACK WEST, BOGEY SPADES.
  RAMBO 2, THREAT GROUP BRAA 2-7-0/13, ONE THOUSAND, HOT, HOSTILE.


----
----


== 09 / Defensive Counter Air (DCA) ==
== 05 / Defensive Counter Air (DCA) ==
DCA is the use of fighter aircraft to defend a ground asset or airspace against hostile air threats. It uses prebriefed lanes and defined ranges.
DCA is the use of fighter aircraft to defend a ground asset or airspace against hostile air threats. It uses prebriefed lanes and defined ranges.


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|}
|}


==== CONTROLLER AUTHORITY COMMIT ====
===== CONTROLLER AUTHORITY COMMIT =====
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
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After COMMIT, fighters hold radio priority.
After COMMIT, fighters hold radio priority.


==== Targeting ====
=== Engagement Loop ===
The flight assigns GROUP responsibility and confirms classification.
The flight executes the standard engagement loop as defined above The loop repeats until the GROUP is splashed, leaves the lane, or:
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| FL || {Controller-CS} {CS} DECLARE {Group Label or Bullseye Position}
|-
| Controller || {Group Label} DECLARED {HOSTILE / BOGEY / FRIENDLY / UNABLE / FURBALL}
|-
| FL || {CS} TARGET {Group Label} {Tactic}
|-
| colspan="2" style="text-align:center;" | ''Once group appears on radar''
|-
| FL || {CS} TARGETED {Group Label} BULLSEYE {Bearing/Range}
|-
| Controller || ''No response if information correlates. Comparative response if correction is required.''
|}
 
If DECLARE returns UNABLE or FURBALL, weapons employment is not authorized until classification is resolved.
 
==== Engagement Loop ====
The flight executes the standard engagement loop as defined in [[#08 / Air-to-Air Combat — Fundamentals|section 08]]. The loop repeats until the GROUP is splashed, leaves the lane, or the flight resets.


Once the Engagement is Complete the flight resets back to the briefed Position
Once the Engagement is Complete the flight '''RESETS''' back to the briefed Position


==== RESET ====
==== RESET ====
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| colspan="2" style="text-align:center;" | ''Flight returns to prebriefed CAP position. Controller resumes full picture responsibility''
| colspan="2" style="text-align:center;" | ''Flight returns to prebriefed CAP position. Controller resumes full picture responsibility''
|}
|}
==== THREAT Call ====
If a fighter will pierce THREAT range to an untargeted GROUP, the controller makes a THREAT call in BRAA format no later than THREAT range.
  HEAT 31, ADDITIONAL GROUP THREAT, BRAA 1-2-5/35, THIRTY-FIVE THOUSAND, HOT, HOSTILE.
If the THREAT is within 5 nm of friendly fighters:
  BOLT 1, THREAT NORTH THREE, TEN THOUSAND, TRACK SOUTH, HOSTILE.


----
----


== 10 / Offensive Counter Air (OCA) ==
== 06 / Offensive Counter Air (OCA) ==
OCA is the use of fighter aircraft to suppress, destroy, or neutralize enemy air assets before they can threaten friendly forces. Unlike DCA, OCA is not lane-based and does not require a commit line. The flight pushes into the threat environment rather than waiting for the threat to approach.
OCA is the use of fighter aircraft to suppress, destroy, or neutralize enemy air assets before they can threaten friendly forces. Unlike DCA, OCA is not lane-based and does not require a commit line. The flight pushes into the threat environment rather than waiting for the threat to approach.


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OCA does not have a lane handover or a commit phase. The flight checks in, receives the picture, establishes targeting, and executes the engagement loop.
OCA does not have a lane handover or a commit phase. The flight checks in, receives the picture, establishes targeting, and executes the engagement loop.


==== Pre-Targeting ====
==== FULL COMMUNICATIONS EXAMPLE ====
{| class="wikitable" style="width:100%;"
In this Scenario, SHADOW11 four-ship F16C on OCA. TACC2 Agency CS THUMPER executing Positive Control. The Example begins after the Handover. Check In was done on the previous Frequency. TAC RANGE 60, THREAT RANGE 30 
|-
THUMPER SHADOW11 PICTURE
! style="width:25%;" | Station !! Phrase
 
|-
THUMPER PICTURE TEN GROUPS GROUP BULLSEYE 0-2-0/25, TWENTY-SEVEN THOUSAND, THOUSAND, TRACK EAST, HOSTILE, HEAVY, THREE CONTACTS. GROUP BULLSEYE 2-7-0/25, FIFTEEN THOUSAND, TRACK WEST, HOSTILE. GROUP BULLSEYE 2-9-0/35, TEN THOUSAND, TRACK WEST, HOSTILE.
| FL || {Controller-CS} {CS} PICTURE
 
|-
SHADOW11 TARGETED GROUP BULLSEYE 0-2-0/25  
| Controller || {CS} {Nr of Groups} {Group Label} BULLSEYE {Bearing/Range} {Altitude} TRACK {Direction} {Declaration} {Nr of Contacts}
 
|}
SHADOW11 GROUP BULLSEYE 0-2-0/25 TAC RANGE
 
SHADOW11 SKATE, MELD
 
SHADOW11 SORTED
 
SHADOW11 FOX3 BULLSEYE 0-2-0/25
 
THUMPER COPY SHOT
 
SHADOW11 OUT SOUTH DROPPING
 
THUMPER
 
THUMPER SHADOW11 BOGEYDOPE
 
SHADOW11 EAST GROUP BRAA 2-1-0/28, FIFTEEN-THOUSAND, COLD, HOSTILE
 
SHADOW11 IN, MELD
 
SHADOW11 SORTED
 
THUMPER SHADOW11 SPLASH EAST GROUP
 
THUMPER
In the Following Example additional Adversarys Pop Up within Threat Range of SHADOW11
SHADOW11 THUMPER THREAT GROUP, BRAA 1-2-5/28, FIVE-THOUSAND, HOT, HOSTILE, 2 CONTACTS
 
SHADOW11 TARGETED SORTED LEAD, FOX 3 LEADER, FOX3 TRAILER, BULLSEYE 0-5-0/45, FIVE-THOUSAND
 
THUMPER COPY SHOTS
 
SHADOW11 DEFENDING SOUTH, DROPPING
 
THUMPER
 
SHADOW11 THUMPER THREAT GROUP, BRAA 0-6-0/15, TWO-THOUSAND, COLD, HOSTILE
 
SHADOW11


==== Targeting ====
SHADOW11 IN
Identical to DCA targeting. The flight assigns GROUP responsibility, declares, announces the tactical plan on intraflight, and calls TARGETED once the GROUP is on radar.


==== Engagement Loop ====
SHADOW11 FOX3 BULLSEYE 0-6-0/15, TWO-THOUSAND
The flight executes the standard engagement loop as defined in [[#08 / Air-to-Air Combat — Fundamentals|section 08]].


The primary difference from DCA: in OCA there is no prebriefed position to RESET to in the same sense. RESET in OCA returns the flight to the prebriefed holding or egress point as defined in the mission brief.
THUMPER COPY SHOT


SHADOW11 THUMPER THREAT GROUP VANISHED
----
----


== 11 / Intercept (VID) ==
== 07 / QRA ==
 
== 08 / Intercept (VID) ==
A Visual Identification (VID) intercept is conducted when a contact cannot be declared HOSTILE or FRIENDLY by electronic means alone, and visual confirmation of aircraft type, markings, or behavior is required before engagement authority can be granted or withheld.
A Visual Identification (VID) intercept is conducted when a contact cannot be declared HOSTILE or FRIENDLY by electronic means alone, and visual confirmation of aircraft type, markings, or behavior is required before engagement authority can be granted or withheld.


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----
----


== 12 / Merge ==
== 09 / Merge ==
A merge occurs when friendly and target aircraft arrive in the visual arena, within 3–5 nm of each other. At the merge, radar resolution becomes limiting and the engagement transitions from BVR to Within Visual Range (WVR).
A merge occurs when friendly and target aircraft arrive in the visual arena, within 3–5 nm of each other. At the merge, radar resolution becomes limiting and the engagement transitions from BVR to Within Visual Range (WVR). The engagement is now managed through ACM contracts and direct communication between flight members.
 
=== Authority and Radio Priority ===
Two distinct concepts govern merge communications: '''authority''' and '''radio priority'''.
 
'''Authority''' remains with the Flight Lead throughout the engagement. The FL can override, redirect, or terminate the engagement at any time regardless of who is engaged.
 
'''Radio priority''' belongs to the engaged fighter. Other flight members subordinate their transmissions to avoid stepping on critical engaged fighter calls. The controller minimizes transmissions entirely and provides only THREAT calls, SA updates, and responses to direct requests.
 
{| class="wikitable" style="width:100%;"
|-
! Role !! Authority !! Radio Priority
|-
| '''Flight Lead''' || Full authority over the engagement at all times || Secondary — subordinates to engaged fighter
|-
| '''Engaged Fighter''' || Manages own engagement IAW FL direction || Primary — holds radio priority
|-
| '''Supporting Fighter''' || Executes IAW engaged fighter and FL direction || Tertiary — transmits only when necessary
|-
| '''Controller''' || Provides SA only || Minimal — THREAT calls and direct requests only
|}
 
=== MERGED ===
The controller calls MERGED when radar tracks come together within 3–5 nm, or the engaged fighter calls it when visual contact is made at the merge.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Controller or Engaged Fighter || {CS} MERGED {Group Label}
|}
 
=== Role Assignment ===
At or before the merge, engaged and supporting roles must be clearly established. By default the flight lead is engaged. Roles can be assigned or transferred in two ways:
 
==== Wingman-Initiated Transfer ====
The wingman identifies he is the engaged fighter based on the bandit's plane of motion and lift vector orientation, and calls it.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Wingman || #2 ENGAGED
|-
| Flight Lead || PRESS
|}
 
==== Flight Lead-Initiated Transfer ====
The flight lead recognizes the wingman is the engaged fighter and assigns the role.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Flight Lead || #2 PRESS
|-
| Wingman || #2 ENGAGED
|}
 
==== Bandit Switches ====
If the bandit maneuvers to engage the other fighter, the currently engaged fighter communicates the change.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Engaged Fighter || BANDIT SWITCHED
|-
| colspan="2" style="text-align:center;" | ''Roles are reassessed and reassigned as required''
|}
 
=== Engaged Fighter SA Calls ===
The engaged fighter is responsible for narrating the fight to maintain the supporting fighter's situational awareness. This enables the supporting fighter to position correctly and employ at the right moment. SA calls include the fight geometry, altitude, and direction.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Engaged Fighter || {CS} ENGAGED {ONE / TWO CIRCLE} {Direction} {Altitude}
|}
 
  VIPER 1, ENGAGED ONE CIRCLE CLIMBING THROUGH FIFTEEN THOUSAND.
  VIPER 1, ENGAGED TWO CIRCLE NORTHBOUND BANDITS LOW TWO'S HIGH.
 
These calls are made continuously as the fight develops, not just once at the merge. The supporting fighter cannot position or employ safely without them.
 
=== STATUS Calls ===
STATUS is a request from the supporting fighter for a specific situational update from the engaged fighter. It is the primary tool for IFF at the merge. A generic STATUS call returns a general update. A specific STATUS call asks a targeted question and returns a more useful answer.


=== Communication Priority at the Merge ===
The supporting fighter should tailor the STATUS call to the specific information needed to resolve the IFF situation. Generic STATUS calls are acceptable but specific calls are faster and more effective.
The engaged fighter holds radio priority. The supporting fighter and controller subordinate their transmissions accordingly.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! Role !! Responsibility
! Call !! Question Being Asked !! Example Response
|-
| '''STATUS''' || General situation update || ENGAGED ONE CIRCLE NORTHBOUND BANDITS LOW TWO'S HIGH
|-
| '''STATUS HIGH/LOW''' || Which aircraft is higher || BANDITS LOW TWO'S HIGH
|-
| '''STATUS NOSE HIGH/NOSE LOW''' || Which aircraft has nose above or below horizon || TWO'S NOSE HIGH BANDIT NOSE LOW
|-
| '''STATUS LEFT/RIGHT''' || Which aircraft is left or right || TWO'S LEFT BANDIT RIGHT
|-
| '''STATUS NORTH/SOUTH/EAST/WEST''' || Cardinal orientation of aircraft in the fight || TWO'S NORTH BANDIT SOUTH
|}
 
{| class="wikitable" style="width:100%;"
|-
|-
| '''Engaged Fighter''' || Calls the merge, manages the engagement, and calls employment and results. Holds radio priority.
! style="width:25%;" | Station !! Phrase
|-
|-
| '''Supporting Fighter''' || Provides SA to the engaged fighter. Calls PRESS when directed and mutual support is maintained. Subordinates transmissions to the engaged fighter.
| Supporting Fighter || {CS} STATUS {Qualifier if applicable}
|-
|-
| '''Controller''' || Minimizes transmissions. Provides THREAT calls, SA updates, and responds to fighter requests only.
| Engaged Fighter || {Specific SA answer to the STATUS question}
|}
|}


=== Merge Flow ===
  Supporting Fighter: TWO STATUS HIGH LOW.
  Engaged Fighter: BANDITS LOW TWO'S HIGH.
 
If a STATUS call returns an ambiguous response, rephrase with a more specific qualifier before resorting to a FLASH call.


==== MERGED ====
As a last resort, a FLASH call can be used to add physical confirmation to IFF — for example FLASH FLARES or FLASH BURNER. This directs the wingman to briefly activate the specified system so the supporting fighter can visually confirm identity. Exercise extreme caution — the bandit may also be employing flares, and a mistaken identification cannot be undone.
The controller calls MERGED when radar tracks come together within 3–5 nm, or the engaged fighter calls it when visual contact is made.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 555: Line 673:
! style="width:25%;" | Station !! Phrase
! style="width:25%;" | Station !! Phrase
|-
|-
| Controller or Engaged Fighter || {CS} MERGED {Group Label}
| Supporting Fighter || FLASH {FLARES / BURNER}
|-
| Wingman || ''(executes flash of specified system briefly)''
|}
|}


==== IFF Calls ====
=== IFF Brevity ===
At the merge, positive visual identification of friend or foe is critical before employment. Standard IFF calls apply:
Standard brevity calls for visual identification status:


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 574: Line 694:
|}
|}


==== PRESS ====
IFF must be confirmed before employment. Do not rely on aircraft visuals alone — use STATUS calls to confirm orientation before taking a shot.
The supporting fighter calls PRESS to indicate the requested action is approved and mutual support will be maintained. PRESS assumes VISUAL on the engaged fighter.
 
=== Talk-On ===
If the supporting fighter loses visual on the engaged fighter (BLIND) after the merge, the engaged fighter or flight lead can provide a talk-on to re-establish visual.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 581: Line 703:
! style="width:25%;" | Station !! Phrase
! style="width:25%;" | Station !! Phrase
|-
|-
| Engaged Fighter || ''(intraflight) {CS} PRESS''
| Engaged Fighter or FL || {CS} {Clock Position} {Range} {Altitude Qualifier}
|}
 
  VIPER 1, THREE O'CLOCK ONE AND A HALF MILES LOW.
 
Once visual is re-established:
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
|-
| Supporting Fighter || ''(intraflight) PRESS''
| Supporting Fighter || {CS} VISUAL
|}
|}


==== Employment ====
=== Employment ===
Once IFF is confirmed and a valid shot opportunity exists, the supporting fighter employs. The call includes weapon type and target description.
 
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="width:25%;" | Station !! Phrase
! style="width:25%;" | Station !! Phrase
|-
|-
| Engaged Fighter || {Controller-CS} {CS} FOX TWO {Target Description}
| Supporting or Engaged Fighter || {Controller-CS} {CS} FOX TWO {Target Description}
|-
|-
| Controller || COPY SHOT
| Controller || COPY SHOT
|}
|}


Gun employment is called as GUNS with target description.
Gun employment:
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Supporting or Engaged Fighter || {Controller-CS} {CS} GUNS {Target Description}
|}
 
The flight lead retains authority to call NEGATIVE if employment is unsafe or premature, regardless of who holds radio priority.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Flight Lead || NEGATIVE {CS} {Reason if required}
|}


==== SPLASH ====
=== SPLASH ===
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="width:25%;" | Station !! Phrase
! style="width:25%;" | Station !! Phrase
|-
|-
| Engaged Fighter || {Controller-CS} {CS} SPLASH {Group Label or Contact Description}
| Engaged or Supporting Fighter || {Controller-CS} {CS} SPLASH {Target Description}
|-
|-
| Controller || {CS} COPY SPLASH
| Controller || {CS} COPY SPLASH
|}
|}


Following SPLASH the flight disengages, calls RESET, and returns to its prebriefed position unless directed otherwise.
=== Bug Out ===
Following SPLASH, or when the flight lead determines the engagement should end, the supporting fighter directs the egress. The supporting fighter holds the best big-picture SA at this point and is best placed to select a safe egress direction.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Supporting Fighter || {CS} BUG OUT {Direction}
|-
| colspan="2" style="text-align:center;" | ''All flight members flow in the stated direction''
|}
 
  VIPER'S BUG OUT 0-9-0.
 
If the flight lead was the supporting fighter and the wingman is now visual after the bug out, conventional flight roles are re-established:
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Wingman || {CS} VISUAL PRESS
|-
| Flight Lead || ENGAGED
|}
 
Following the bug out the flight calls RESET on the TAC C2 NET and returns to the prebriefed position unless directed otherwise.
 
{| class="wikitable" style="width:100%;"
|-
! style="width:25%;" | Station !! Phrase
|-
| Flight Lead || {Controller-CS} {CS} RESET
|}

Latest revision as of 17:18, 31 May 2026

01 / Overview

Air combat is primarily carried out by CAP aircraft. The two main mission types are DCA (Defensive Counter Air) and OCA (Offensive Counter Air).

Groups and Contacts

A GROUP is any number of air contacts within 3 nm in azimuth and range of each other. A CONTACT is an individual radar return within a GROUP. Single contact is the assumed strength for all GROUPs unless otherwise specified. A GROUP with three or more contacts is called HEAVY.

The PICTURE establishes a common tactical air image and describes the spatial relationship of GROUPs. It is always communicated in BULLSEYE format unless briefed otherwise. Only the Three GROUPs with highest Priority are Conveyed

Contact Declaration

Before a fighter can engage, a contact must be declared. Declaration is performed by the controller in response to a DECLARE request.

Declaration Meaning Engagement Authority
BOGEY Identity unknown Not cleared to engage
OUTLAW Originates from known or suspected hostile area Not cleared to engage; escalation criteria apply
SPADES No valid IFF response on interrogation Not cleared to engage; escalation criteria apply
BANDIT Positively identified as enemy IAW theater ID criteria Not cleared to engage; does not imply authority to fire
HOSTILE Confirmed enemy; clearance to fire authorized IAW ROE Cleared to engage
NEUTRAL Positively identified as neutral Not cleared to engage
FRIENDLY Positively identified as friendly Not cleared to engage
FURBALL Friendly and non-friendly aircraft within 5 nm Employment not authorized until resolved

A BOGEY, BANDIT, OUTLAW, or SPADES classification does not authorize engagement. HOSTILE is the only declaration that authorizes weapons employment IAW ROE.

02 / Important Concepts

Communication Cadence by Phase

Communication priority shifts between the controller and fighters depending on the phase of the intercept.

Phase Priority Communicators
Pre-COMMIT / Marshal 1. Controller · 2. Fighters
Post-COMMIT / Push 1. Controller · 2. Fighter
Targeting / Weapons Employment 1. Fighters · 2. Controller
Merge 1. Engaged Fighter · 2. Supporting Fighters · 3. Controller
Post-Merge 1. Fighter Clearing Merge · 2. Supporting Fighters · 3. Controller

TAC Range

Called at 60 nm (default) by the first asset to recognize the separation. Signals all players to prepare for targeting. Pre-commit SA building continues until this point.

Station Phrase
Controller or Fighter {CS} {Group Label} TAC RANGE

Airspace Sanitization

A Section consists of two aircraft, each equipped with its own radar. Regardless of the number of bars or maximum azimuth a single radar supports, no single system can cover the entire sky. To compensate, both radars are stacked and assigned to different portions of the airspace — each portion is called an Area of Responsibility (AOR). This technique, known as Radar Mating, vastly increases the total volume scanned and ensures that no unknown contacts are operating in the area beyond already-tracked groups. The exact parameters depend on the aircraft type: the US Navy recommends RWS, 140°, 6 bars, end scale 80 nm, with radars mated at 25 nm: placing the flight lead between 40,000 and 15,000 ft, and the wingman from ground level to 25,000 ft.

The process of actively scanning assigned AORs to confirm no unknown contacts are present is called Sanitisation.

Because both Radar Mating parameters and Sanitisation responsibilities directly affect how an engagement develops, all of this must be pre-briefed and set as a contract before the mission. Time pressure may not always permit a thorough sanitisation pass, and how to handle that contingency should likewise be agreed upon in the brief.

Targeting

The flight assigns GROUP responsibility and confirms classification.

Station Phrase
FL {Controller-CS} {CS} DECLARE {Group Label or Bullseye Position}
Controller {Group Label} DECLARED {HOSTILE / BOGEY / FRIENDLY / UNABLE / FURBALL}
FL {CS} TARGET {Group Label} {Tactic}
Once group appears on radar
FL {CS} TARGETED {Group Label} BULLSEYE {Bearing/Range}
Controller No response if information correlates. Comparative response if correction is required.

03 / Common Calls

DECLARE

Inquiry as to the identity of a specified GROUP. Full positional data in BULLSEYE format must accompany all responses.

 MIKE, EAGLE 11, DECLARE NORTH GROUP.
 EAGLE 11, NORTH GROUP BULLSEYE 2-7-3/27, TWENTY-TWO THOUSAND, TRACK EAST, BOGEY SPADES.

BOGEY DOPE

Request for BRAA information on the indicated GROUP or the closest GROUP if not specified. Does not imply fighter targeting.

 MIKE, EAGLE 11, BOGEY DOPE NORTH GROUP.
 EAGLE 11, NORTH GROUP BRAA 2-1-0/28, THIRTY-EIGHT THOUSAND, HOT, HOSTILE.

NAILS

Fighter's radar warning receiver is detecting an airborne interceptor radar in search mode. Called with bearing or cardinal direction.

 EAGLE 1, NAILS 2-7-0.

SPIKED

Fighter is being actively tracked by an airborne radar. Called with bearing or cardinal direction. Controller correlates to a GROUP within ±30 degrees and responds with range, altitude, aspect, declaration, and GROUP name.

 EAGLE 1, SPIKED 2-7-0.
 EAGLE 1, SPIKE RANGE 17, THIRTY THOUSAND, HOSTILE EAST GROUP, TWO CONTACTS.

THREAT Call

If a fighter will pierce THREAT range to an untargeted GROUP, the controller makes a THREAT call in BRAA format no later than THREAT range.

 HEAT 31, ADDITIONAL GROUP THREAT, BRAA 1-2-5/35, THIRTY-FIVE THOUSAND, HOT, HOSTILE.

If the THREAT is within 5 nm of friendly fighters:

 BOLT 1, THREAT NORTH THREE, TEN THOUSAND, TRACK SOUTH, HOSTILE.

FADED and VANISHED

FADED — a previously tracked GROUP not updated by sensors for 30 seconds. The controller reports the GROUP as FADED with last known BULLSEYE position. Fighters maintain MONITOR responsibility if they can maintain correlation. FADED is not used for friendly aircraft — controllers use NEGATIVE CONTACT for friendlies not held on sensors.

VANISHED — a special case of FADED used when the GROUP is not in a known blind zone and is correlated to a friendly shot that meets parameters for successful termination.

Unexpected Contacts

Three distinct call types exist for contacts not part of the established picture:

Call Criteria Format
ADDITIONAL GROUP Newly detected outside targeting range, or does not fit traditional label BULLSEYE
POP-UP GROUP Previously undetected; appears inside targeting range but outside THREAT range BULLSEYE
THREAT GROUP Undetected or unreported GROUP meeting briefed THREAT criteria BRAA to the closest aircraft
 DARKSTAR, POP-UP GROUP BULLSEYE 2-7-0/15, FIVE THOUSAND, TRACK WEST, BOGEY SPADES.
 RAMBO 2, THREAT GROUP BRAA 2-7-0/13, ONE THOUSAND, HOT, HOSTILE.

04 / Engagement

The engagement loop is the core sequence executed by all fighter flights once committed and targeting is established. It repeats until the GROUP is splashed, leaves the area, or the flight resets.

MELD

The flight lead directs all flight members to shift their radars from wide sanitization to focused SA on the assigned GROUP. This transition narrows the radar from maximum azimuth and altitude coverage to a tighter volume centered on the target. Sanitization of the surrounding airspace ceases until DROPPING is called.

Station Phrase
FL {Controller-CS} {CS} MELD
All flight members shift radar from sanitization to the assigned GROUP

SORT

The flight lead assigns individual contacts within the GROUP to specific flight members. Each member acknowledges with SORTED when they have confirmed their assigned contact on radar and are prepared to engage it. If a member cannot confirm their assigned contact, SORTED is withheld until resolution.

Station Phrase
FL (intraflight) FLIGHT SORT {Criteria}
#2 (intraflight) #2 SORTED
#3 (intraflight) #3 SORTED
#4 (intraflight) #4 SORTED

JUDY

Called by the flight lead when the flight no longer requires controller guidance to prosecute the intercept. From this point, the controller minimizes transmissions and provides situational awareness information only. JUDY is not always called.

Station Phrase
FL {Controller-CS} {CS} JUDY
Controller Minimizes transmissions. Provides SA and THREAT calls only.

ENGAGE

Directive call from the flight lead to a specific wingman to employ weapons. The flight lead may also direct simultaneous employment by multiple members.

Station Phrase
FL {CS} ENGAGE
Wingman {CS}

Weapon Employment

The firing aircraft calls the shot on TACC2 NET immediately after employment. The call includes shot type, GROUP label, contact description, BULLSEYE position, and altitude. The controller acknowledges with COPY SHOT.

If a fighter determines a GROUP HOSTILE and ROE has been met, the fighter may employ autonomously and include HOSTILE in the shot transmission.

Station Phrase
Firing Aircraft {TACC2-CS} {CS} FOX THREE {Group Label} {Contact Description} BULLSEYE {Bearing/Range} {Altitude}
TACC2 {TACC2-CS} COPY SHOT
Autonomous HOSTILE employment
Firing Aircraft {Controller-CS} {CS} FOX THREE {Group Label} BULLSEYE {Bearing/Range} {Altitude} HOSTILE
TACC2 {TACC2-CS} COPY SHOT

Multiple shots in one transmission are acceptable:

 SHADOW12 FOX THREE NORTH GROUP LEAD CONTACT BULLSEYE 2-7-0/20 TWENTY THOUSAND; SHADOW11 FOX THREE NORTH GROUP TRAIL CONTACT.

OUT / DEFENDING

Following weapon employment the flight turns away from the threat. OUT is a planned maneuver executed at a prebriefed range. DEFENDING indicates a reactive maneuver against an incoming weapon and is called with the cardinal direction of the defensive turn.

Station Phrase
FL {Controller-CS} {CS} OUT {Direction}
or, if reacting to an incoming weapon
Aircraft {CS} DEFENDING {Direction}

DROPPING

May be called in conjunction with OUT. Signals the controller that the flight has ceased monitoring the GROUP and is returning to sanitization radar settings. Monitoring responsibility transfers back to the controller.

Station Phrase
FL {Controller-CS} {CS} OUT {Direction} DROPPING {Group Label}
Controller resumes monitoring of the dropped GROUP
Controller Resumes monitoring.

Assessment

The flight assesses weapon effects from sensor data or controller reports. Three outcomes are possible:

Outcome Action
GROUP splashed Call SPLASH
GROUP remains a factor, follow-up shot required Turn IN, return to MELD
GROUP has left the area or is no longer a factor Proceed with Tasking

IN (Follow-up Engagement)

If the GROUP remains a factor and the tactic permits a follow-up shot, the flight turns back toward the GROUP. The IN call triggers a new cycle beginning at MELD.

Station Phrase
FL {Controller-CS} {CS} IN {Direction}
FL {Controller-CS} {CS} MELD
Re-sort as required, then return to ENGAGE

SPLASH

Called when weapon effects confirm the GROUP or contact is destroyed.

Station Phrase
Firing Aircraft or Controller {CS} SPLASH {Group Label or Contact Description}

05 / Defensive Counter Air (DCA)

DCA is the use of fighter aircraft to defend a ground asset or airspace against hostile air threats. It uses prebriefed lanes and defined ranges.

DCA Range Structure

All ranges are prebriefed per sortie. The following are the standard range lines used in DCA:

Range Line Definition
Mission Fail Line The line the enemy must not cross for the mission to succeed. Defines the maximum depth of the defensive problem.
Commit Line (CL) The line at which a bogey is declared HOSTILE IAW theater ROE and the flight is authorized to commit. Prebriefed for all DCA sorties.
Targeting Range The prebriefed distance at which all contacts must be intercepted. A GROUP inside this range with no assigned fighter is UNTARGETED. Prebriefed per sortie.
TAC Range Default 60 nm from the closest fighter to the closest GROUP. Signals all players to prepare for targeting.
Threat Range The prebriefed range at which an untargeted GROUP meeting THREAT criteria triggers a THREAT call. Prebriefed per sortie.

COMMIT Authority

COMMIT authority is derived from the combatant commander and delegated through the chain of command. Any of the following may hold or recommend COMMIT authority depending on what is delegated:

Role Abbreviation Authority
Flight Lead FL Usually holds COMMIT authority unless delegated
Team Lead TL May hold COMMIT authority if delegated
Mission Commander MC May hold COMMIT authority if delegated
TACC2 May hold COMMIT authority if delegated

If only the MC, TL, or FL holds COMMIT authority, the controller may only recommend COMMIT. If the controller holds COMMIT authority, the MC and TL may only recommend.

DCA Flow

Lane Handover

When an outgoing flight is relieved on station by an incoming flight, a positive lane handover is required before the outgoing flight departs.

Station Phrase
Off-going Lane Commander {CS} MOVE FORWARD
On-coming Lane Commander {CS}
On-coming aircraft may enter the lane. Lane commander authority has not yet transferred.
Off-going Lane Commander {CS} YOU HAVE THE LANE
On-coming Lane Commander {CS} HAS THE LANE

The off-going flight passes critical mission information to the controller before departing. The controller passes big-picture information to the on-coming flight before pushing them to the tactical frequency.

Pre-Commit

The flight arrives at its prebriefed CAP position with FENCE IN complete and radars in sanitization configuration. The controller holds picture responsibility.

Station Phrase
FL {Controller-CS} {CS} PICTURE
Controller {CS} {Nr of Groups} {Group Label} BULLSEYE {Bearing/Range} {Altitude} TRACK {Direction} {Declaration} {Nr of Contacts}

The flight evaluates commit criteria continuously. Pictures are requested as needed to maintain SA.

Commit

FIGHTER AUTHORITY COMMIT
Station Phrase
TACC2 {TACC2-CS} {BULLSEYE CALL} Recommend {CS} COMMIT
FL {CS} COMMIT
CONTROLLER AUTHORITY COMMIT
Station Phrase
FL {CS} Recommend Commit
TACC2 {TACC2-CS} {BULLSEYE CALL} {CS} COMMIT
FL {CS}

After COMMIT, fighters hold radio priority.

Engagement Loop

The flight executes the standard engagement loop as defined above The loop repeats until the GROUP is splashed, leaves the lane, or:

Once the Engagement is Complete the flight RESETS back to the briefed Position

RESET

Directs the flight to return to its prebriefed position or area of operations. RESET implies DROPPING and returns all targeting responsibility to the controller.

Station Phrase
FL {Controller-CS} {CS} RESET
Flight returns to prebriefed CAP position. Controller resumes full picture responsibility

06 / Offensive Counter Air (OCA)

OCA is the use of fighter aircraft to suppress, destroy, or neutralize enemy air assets before they can threaten friendly forces. Unlike DCA, OCA is not lane-based and does not require a commit line. The flight pushes into the threat environment rather than waiting for the threat to approach.

OCA Range Structure

The same range lines apply as in DCA — Threat Range, Targeting Range, and TAC Range — but all are prebriefed based on the specific mission geometry and threat environment. There is no commit line or mission fail line in OCA.

OCA Flow

OCA does not have a lane handover or a commit phase. The flight checks in, receives the picture, establishes targeting, and executes the engagement loop.

FULL COMMUNICATIONS EXAMPLE

In this Scenario, SHADOW11 four-ship F16C on OCA. TACC2 Agency CS THUMPER executing Positive Control. The Example begins after the Handover. Check In was done on the previous Frequency. TAC RANGE 60, THREAT RANGE 30

THUMPER SHADOW11 PICTURE
THUMPER PICTURE TEN GROUPS GROUP BULLSEYE 0-2-0/25, TWENTY-SEVEN THOUSAND, THOUSAND, TRACK EAST, HOSTILE, HEAVY, THREE CONTACTS. GROUP BULLSEYE 2-7-0/25, FIFTEEN THOUSAND, TRACK WEST, HOSTILE. GROUP BULLSEYE 2-9-0/35, TEN THOUSAND, TRACK WEST, HOSTILE.
SHADOW11 TARGETED GROUP BULLSEYE 0-2-0/25 
SHADOW11 GROUP BULLSEYE 0-2-0/25 TAC RANGE
SHADOW11 SKATE, MELD
SHADOW11 SORTED
SHADOW11 FOX3 BULLSEYE 0-2-0/25
THUMPER COPY SHOT
SHADOW11 OUT SOUTH DROPPING
THUMPER
THUMPER SHADOW11 BOGEYDOPE
SHADOW11 EAST GROUP BRAA 2-1-0/28, FIFTEEN-THOUSAND, COLD, HOSTILE
SHADOW11 IN, MELD
SHADOW11 SORTED
THUMPER SHADOW11 SPLASH EAST GROUP
THUMPER

In the Following Example additional Adversarys Pop Up within Threat Range of SHADOW11

SHADOW11 THUMPER THREAT GROUP, BRAA 1-2-5/28, FIVE-THOUSAND, HOT, HOSTILE, 2 CONTACTS
SHADOW11 TARGETED SORTED LEAD, FOX 3 LEADER, FOX3 TRAILER, BULLSEYE 0-5-0/45, FIVE-THOUSAND
THUMPER COPY SHOTS 
SHADOW11 DEFENDING SOUTH, DROPPING
THUMPER
SHADOW11 THUMPER THREAT GROUP, BRAA 0-6-0/15, TWO-THOUSAND, COLD, HOSTILE
SHADOW11
SHADOW11 IN 
SHADOW11 FOX3 BULLSEYE 0-6-0/15, TWO-THOUSAND
THUMPER COPY SHOT
SHADOW11 THUMPER THREAT GROUP VANISHED

07 / QRA

08 / Intercept (VID)

A Visual Identification (VID) intercept is conducted when a contact cannot be declared HOSTILE or FRIENDLY by electronic means alone, and visual confirmation of aircraft type, markings, or behavior is required before engagement authority can be granted or withheld.

VID intercepts follow a structured sequence: the controller guides the fighter to a position from which a visual identification pass can be made, then the fighter reports the result and awaits further direction.

Intercept Flow

Commit

The controller or flight lead initiates the intercept against the unidentified contact.

Station Phrase
Controller {CS} COMMIT {Group Label} BULLSEYE {Bearing/Range} {Altitude} {Declaration} {Nr of Contacts}
FL {CS} COMMIT

Guidance

The controller provides vectors to position the fighter for a VID pass. This is the only phase where the controller takes positive close control of the intercept geometry. BRAA format is used throughout.

Station Phrase
Controller {CS} BRAA {Bearing/Range} {Altitude} {Aspect} {Declaration}
FL {CS}
Controller continues to provide updated vectors until fighter calls JUDY

JUDY

The fighter calls JUDY when radar contact is established and no further controller guidance is required. The controller minimizes transmissions from this point.

Station Phrase
FL {Controller-CS} {CS} JUDY
Controller Minimizes transmissions. Continues to provide SA information only.

Tally

The fighter calls TALLY when visual contact is established with the target.

Station Phrase
FL {CS} TALLY {Position}

Identification

The fighter conducts the VID pass and reports the result to the controller. The report includes aircraft type, markings, and behavior observed.

Station Phrase
FL {Controller-CS} {CS} IDENTIFIED {Aircraft Type} {Markings / Behavior}
Controller {CS} {Further Instructions / Declaration Update}

If the contact is identified as HOSTILE following the VID pass, the controller issues the updated declaration and the flight may proceed to engagement IAW ROE. If the contact is FRIENDLY or NEUTRAL, the flight disengages and returns to its prebriefed position.


09 / Merge

A merge occurs when friendly and target aircraft arrive in the visual arena, within 3–5 nm of each other. At the merge, radar resolution becomes limiting and the engagement transitions from BVR to Within Visual Range (WVR). The engagement is now managed through ACM contracts and direct communication between flight members.

Authority and Radio Priority

Two distinct concepts govern merge communications: authority and radio priority.

Authority remains with the Flight Lead throughout the engagement. The FL can override, redirect, or terminate the engagement at any time regardless of who is engaged.

Radio priority belongs to the engaged fighter. Other flight members subordinate their transmissions to avoid stepping on critical engaged fighter calls. The controller minimizes transmissions entirely and provides only THREAT calls, SA updates, and responses to direct requests.

Role Authority Radio Priority
Flight Lead Full authority over the engagement at all times Secondary — subordinates to engaged fighter
Engaged Fighter Manages own engagement IAW FL direction Primary — holds radio priority
Supporting Fighter Executes IAW engaged fighter and FL direction Tertiary — transmits only when necessary
Controller Provides SA only Minimal — THREAT calls and direct requests only

MERGED

The controller calls MERGED when radar tracks come together within 3–5 nm, or the engaged fighter calls it when visual contact is made at the merge.

Station Phrase
Controller or Engaged Fighter {CS} MERGED {Group Label}

Role Assignment

At or before the merge, engaged and supporting roles must be clearly established. By default the flight lead is engaged. Roles can be assigned or transferred in two ways:

Wingman-Initiated Transfer

The wingman identifies he is the engaged fighter based on the bandit's plane of motion and lift vector orientation, and calls it.

Station Phrase
Wingman #2 ENGAGED
Flight Lead PRESS

Flight Lead-Initiated Transfer

The flight lead recognizes the wingman is the engaged fighter and assigns the role.

Station Phrase
Flight Lead #2 PRESS
Wingman #2 ENGAGED

Bandit Switches

If the bandit maneuvers to engage the other fighter, the currently engaged fighter communicates the change.

Station Phrase
Engaged Fighter BANDIT SWITCHED
Roles are reassessed and reassigned as required

Engaged Fighter SA Calls

The engaged fighter is responsible for narrating the fight to maintain the supporting fighter's situational awareness. This enables the supporting fighter to position correctly and employ at the right moment. SA calls include the fight geometry, altitude, and direction.

Station Phrase
Engaged Fighter {CS} ENGAGED {ONE / TWO CIRCLE} {Direction} {Altitude}
 VIPER 1, ENGAGED ONE CIRCLE CLIMBING THROUGH FIFTEEN THOUSAND.
 VIPER 1, ENGAGED TWO CIRCLE NORTHBOUND BANDITS LOW TWO'S HIGH.

These calls are made continuously as the fight develops, not just once at the merge. The supporting fighter cannot position or employ safely without them.

STATUS Calls

STATUS is a request from the supporting fighter for a specific situational update from the engaged fighter. It is the primary tool for IFF at the merge. A generic STATUS call returns a general update. A specific STATUS call asks a targeted question and returns a more useful answer.

The supporting fighter should tailor the STATUS call to the specific information needed to resolve the IFF situation. Generic STATUS calls are acceptable but specific calls are faster and more effective.

Call Question Being Asked Example Response
STATUS General situation update ENGAGED ONE CIRCLE NORTHBOUND BANDITS LOW TWO'S HIGH
STATUS HIGH/LOW Which aircraft is higher BANDITS LOW TWO'S HIGH
STATUS NOSE HIGH/NOSE LOW Which aircraft has nose above or below horizon TWO'S NOSE HIGH BANDIT NOSE LOW
STATUS LEFT/RIGHT Which aircraft is left or right TWO'S LEFT BANDIT RIGHT
STATUS NORTH/SOUTH/EAST/WEST Cardinal orientation of aircraft in the fight TWO'S NORTH BANDIT SOUTH
Station Phrase
Supporting Fighter {CS} STATUS {Qualifier if applicable}
Engaged Fighter {Specific SA answer to the STATUS question}
 Supporting Fighter: TWO STATUS HIGH LOW.
 Engaged Fighter: BANDITS LOW TWO'S HIGH.

If a STATUS call returns an ambiguous response, rephrase with a more specific qualifier before resorting to a FLASH call.

As a last resort, a FLASH call can be used to add physical confirmation to IFF — for example FLASH FLARES or FLASH BURNER. This directs the wingman to briefly activate the specified system so the supporting fighter can visually confirm identity. Exercise extreme caution — the bandit may also be employing flares, and a mistaken identification cannot be undone.

Station Phrase
Supporting Fighter FLASH {FLARES / BURNER}
Wingman (executes flash of specified system briefly)

IFF Brevity

Standard brevity calls for visual identification status:

Term Meaning
TALLY Visual contact established on the target or bandit
NO JOY No visual contact with the target or bandit
VISUAL Visual contact established on a friendly aircraft
BLIND No visual contact with a friendly aircraft

IFF must be confirmed before employment. Do not rely on aircraft visuals alone — use STATUS calls to confirm orientation before taking a shot.

Talk-On

If the supporting fighter loses visual on the engaged fighter (BLIND) after the merge, the engaged fighter or flight lead can provide a talk-on to re-establish visual.

Station Phrase
Engaged Fighter or FL {CS} {Clock Position} {Range} {Altitude Qualifier}
 VIPER 1, THREE O'CLOCK ONE AND A HALF MILES LOW.

Once visual is re-established:

Station Phrase
Supporting Fighter {CS} VISUAL

Employment

Once IFF is confirmed and a valid shot opportunity exists, the supporting fighter employs. The call includes weapon type and target description.

Station Phrase
Supporting or Engaged Fighter {Controller-CS} {CS} FOX TWO {Target Description}
Controller COPY SHOT

Gun employment:

Station Phrase
Supporting or Engaged Fighter {Controller-CS} {CS} GUNS {Target Description}

The flight lead retains authority to call NEGATIVE if employment is unsafe or premature, regardless of who holds radio priority.

Station Phrase
Flight Lead NEGATIVE {CS} {Reason if required}

SPLASH

Station Phrase
Engaged or Supporting Fighter {Controller-CS} {CS} SPLASH {Target Description}
Controller {CS} COPY SPLASH

Bug Out

Following SPLASH, or when the flight lead determines the engagement should end, the supporting fighter directs the egress. The supporting fighter holds the best big-picture SA at this point and is best placed to select a safe egress direction.

Station Phrase
Supporting Fighter {CS} BUG OUT {Direction}
All flight members flow in the stated direction
 VIPER'S BUG OUT 0-9-0.

If the flight lead was the supporting fighter and the wingman is now visual after the bug out, conventional flight roles are re-established:

Station Phrase
Wingman {CS} VISUAL PRESS
Flight Lead ENGAGED

Following the bug out the flight calls RESET on the TAC C2 NET and returns to the prebriefed position unless directed otherwise.

Station Phrase
Flight Lead {Controller-CS} {CS} RESET
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