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=== Target Acquisition Brevity ===
=== Target Acquisition Brevity ===
The following brevity codes describe the state of sensor awareness on a surface target. They are used throughout the F2T2EA chain by both fighters and controllers.
The following brevity codes describe the state of sensor awareness on a surface target. They are used throughout the F2T2EA (Find, Fix, Track, Target, Engage and Assess) chain by both fighters and controllers.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
!Brevity
!Brevity
Line 44: Line 44:
|Aircraft is in a position to employ weapons. Used in response to COVER.
|Aircraft is in a position to employ weapons. Used in response to COVER.
|}
|}
=== Threat Reaction ===
When a SAM threat is detected, the aircraft communicates on the mission tactical NET to enable reactive SEAD and maintain the common tactical picture.
{| class="wikitable" style="width:100%;"
!Fidelity
!Format
!Example
|-
|'''Low'''
|Call sign · RWR indication · bearing · DEFENDING with cardinal direction · ownship BULLSEYE
|HORNET 1, SINGER ELEVEN, BEARING 3-6-0, DEFENDING WEST, BULLSEYE 3-4-5/30
|-
|'''High'''
|Call sign · RWR indication · threat BULLSEYE/location · DEFENDING with cardinal direction
|BOLT 1, SINGER ELEVEN, BULLSEYE 3-6-0/32, DEFENDING WEST
|}
High fidelity is defined as a 5 nm semi-major ellipse accuracy or better. Use high fidelity when available — it enables SEAD aircraft to engage with precision rather than azimuth alone.


=== TRESPASS ===
=== TRESPASS ===
Line 112: Line 95:


== Strike ==
== Strike ==
A strike is a planned attack against a pre-briefed fixed or moving ground target. Strike coordination occurs before and during the attack through a structured game plan, with clear assignment of targeting and cover responsibilities within the package.
A strike is a planned attack against a pre-briefed fixed or moving ground target. The progression from initial detection to confirmed destruction follows the '''Find, Fix, Track, Target, Engage, and Assess (F2T2EA)''' sequence. Each step has specific brevity and responsibilities. Not every mission requires the same. A pre-briefed fixed target may enter the chain at Track or Target but every step must be satisfied before weapons can be released.
 
All communications are on the TAC C2 NET unless stated otherwise.


=== Push ===
=== Find ===
Once the game plan is acknowledged and the push time arrives, the attacking element calls PUSHING with the TOT. The cover element acknowledges readiness with HOUNDDOG, indicating they are in position to employ if the primary attack fails.
FIND is the umbrella term for the search phase. It encompasses two activities: searching an area for a target (WORK) and confirming that a located target meets the requirements for engagement (INVESTIGATE).
 
'''WORK''' is a directive call to conduct geolocation on a specified target or area.
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
!Phrase
|-
|MC
|{CS} WORK {Target Description or Area} BULLSEYE {Bearing/Range}
|-
|Aircraft
|{CS} WORKING {Target Description or Area} BULLSEYE {Bearing/Range}
|}
'''INVESTIGATE''' is a directive call to verify specified elements of ROE, PID, and coordination of forces on the referenced target or track before engagement can proceed.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
! style="width:25%;" |Station
!Phrase
!Phrase
|-
|-
|Attacking Aircraft
|MC
|{Controller-CS} {CS} CAPTURED {Target Description or Bullseye} PUSHING TOT {Time}
|{CS} INVESTIGATE {Target Description or Track Number}
|-
|Aircraft
|{CS} INVESTIGATING
|}
 
=== Fix ===
Once the target has been located, its position is established and communicated with a quality assessment. The fix quality determines whether the target is TARGETABLE — that is, whether the position data is accurate enough to support weapon employment.
{| class="wikitable" style="width:100%;"
!Accuracy
!Standard
!Call
|-
|'''Low Accuracy'''
|Inside 1 nm
|{CS} {Target Description} FIXED BULLSEYE {Bearing/Range} LOW ACCURACY
|-
|'''High Accuracy'''
|Inside 1,000 ft
|{CS} {Target Description} FIXED BULLSEYE {Bearing/Range} HIGH ACCURACY
|-
|'''Targetable'''
|Fix quality sufficient for weapon employment
|{CS} {Target Description} FIXED BULLSEYE {Bearing/Range} TARGETABLE
|}
TARGETABLE is the advisory call that position data meets the standard required to proceed to TARGET and ENGAGE. Only when TARGETABLE has been established may ordnance be employed against the target.
  HOSS 3, FIXED CONVOY BULLSEYE 3-1-7/17, TARGETABLE.
 
=== Track ===
TRACK assigns responsibility for maintaining continuous sensor or visual observation of the target. MONITOR is used when continuous tracking is not required but tactically significant changes must be reported. CAPTURED confirms the aircraft has acquired and is actively tracking the target.
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
!Phrase
|-
|MC
|{CS} TRACK {Target Description} BULLSEYE {Bearing/Range}
|-
|Aircraft
|{CS} CAPTURED {Target Description}
|-
| colspan="2" style="text-align:center;" |''If unable to acquire''
|-
|Aircraft
|{CS} NO JOY
|}
  MC: SABRE, TRACK T-72 COLUMN BULLSEYE 0-5-0/55, MOVING NORTH.
  SABRE: SABRE, CAPTURED, TRACK NUMBER 2-2-2-2-2.
 
=== Target ===
TARGET is the assignment of targeting responsibility for a specific object or track. Before TARGET can be called, the following must be satisfied: ROE, PID, coordination of forces, and commander's guidance requirements on the referenced target. Clear field of fire must also be confirmed prior to employing ordnance.
 
TARGET is a directive call from the MC or flight lead. It establishes who is responsible for the attack. It does not automatically authorize weapons release — ENGAGE does.
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
!Phrase
|-
|MC or Flight Lead
|{CS} TARGET {Target Description} BULLSEYE {Bearing/Range}
|-
|Aircraft
|{CS}
|}
 
==== COVER ====
If the flight lead deems a cover element necessary, COVER is assigned at this stage. COVER is a positioning directive — it instructs an aircraft to maneuver to a position from which the target can be reattacked immediately if required. It does not order an attack. HOUNDDOG is the response confirming the aircraft is in position and ready.
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
!Phrase
|-
|Flight Lead
|{CS} COVER {Target Description or Bullseye}
|-
|-
|Cover Aircraft
|Cover Aircraft
Line 127: Line 195:
|}
|}


=== Weapon Away ===
=== Engage ===
The attacking aircraft calls weapon employment with time of flight. If the weapon requires continued support such as laser designation or scanning, this is added as a fill-in.
Once the target is CAPTURED and all targeting requirements are met, the attacking element pushes. PUSHING is called with the TOT on the TAC C2 NET.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
! style="width:25%;" |Station
!Phrase
!Phrase
|-
|Attacking Aircraft
|{Controller-CS} {CS} CAPTURED {Target Description or Bullseye} PUSHING TOT {Time}
|-
| colspan="2" style="text-align:center;" |''On weapon release''
|-
|-
|Attacking Aircraft
|Attacking Aircraft
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|}
|}


=== Assessment ===
=== Assess ===
The attacking aircraft calls the result. Two outcomes are possible:
The attacking aircraft calls the result once weapon effects can be observed. Two outcomes are possible:
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
! style="width:25%;" |Station
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|Attacking Aircraft
|Attacking Aircraft
|{Controller-CS} {CS} SPLASH {Target Description} SUCCESSFUL
|{Controller-CS} {CS} SPLASH {Target Description} SUCCESSFUL
|-
|Attacking Aircraft
|{Controller-CS} {CS} DROPPING {Target Description}
|-
|-
| colspan="2" style="text-align:center;" |''Desired weapon effects not generated''
| colspan="2" style="text-align:center;" |''Desired weapon effects not generated''
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|{Controller-CS} {CS} SPLASH {Target Description} FUMBLE {CLEAN / HIT}
|{Controller-CS} {CS} SPLASH {Target Description} FUMBLE {CLEAN / HIT}
|}
|}
FUMBLE CLEAN indicates no visible battle damage and no weapon impact noted. FUMBLE HIT indicates weapon impact was noted within a lethal distance but desired effects were not generated.
'''FUMBLE CLEAN''' — no visible battle damage and no weapon impact observed. The weapon missed entirely.
 
'''FUMBLE HIT''' — weapon impact was observed within a lethal distance but desired weapon effects were not generated.


=== Reattack ===
=== Reattack ===
If the primary attack results in FUMBLE, the cover element is directed to reattack.
REATTACK is the directive to conduct a follow-up attack on the same target. It can be ordered at any time after a FUMBLE assessment.
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="width:25%;" |Station
! style="width:25%;" |Station
!Phrase
!Phrase
|-
|-
|FL
|MC or Flight Lead
|''(intraflight) {CS} COVER {Target Description or Bullseye} · {Cover CS} PUSH''
|{CS} REATTACK {Target Description or Bullseye}
|-
|-
|Cover Aircraft
|Reattacking Aircraft
|{Controller-CS} {CS} PUSHING TOT {Time}
|{Controller-CS} {CS} PUSHING TOT {Time}
|-
|-
|Cover Aircraft
|Reattacking Aircraft
|{Controller-CS} {CS} ONE WEAPON AWAY {Time of Flight} SECONDS
|{Controller-CS} {CS} ONE WEAPON AWAY {Time of Flight} SECONDS
|-
|-
|Cover Aircraft
|Reattacking Aircraft
|{Controller-CS} {CS} SPLASH {Target Description} {SUCCESSFUL / FUMBLE}
|{Controller-CS} {CS} SPLASH {Target Description} {SUCCESSFUL / FUMBLE}
|}
|}
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|}
|}


=== Full Strike Example ===
== SEAD ==
  ''(intraflight) SHADOW FLIGHT STANDBY GAME PLAN''
  ''(intraflight) #2 · #3 · #4''
  ''(intraflight) SHADOW FLIGHT, #1 AND #2 TARGET CONVOY BULLSEYE 0-3-0/15 · #3 AND #4 COVER''
  ''(intraflight) #2 · #3 · #4''
 
  SHADOW11 CAPTURED BULLSEYE 0-3-0/15 PUSHING TOT 21:21:15
  ''(intraflight) SHADOW13 HOUNDDOG''
 
  SHADOW12 ONE WEAPON AWAY CONVOY BULLSEYE 0-3-0/15 THIRTY SECONDS LASING
 
  SHADOW11 SPLASH CONVOY BULLSEYE 0-3-0/15 FUMBLE HIT
  ''(intraflight) SHADOW11 COVER BULLSEYE 0-3-0/15 · SHADOW13 PUSH''
 
  SHADOW13 PUSHING TOT 21:23:50
  SHADOW13 ONE WEAPON AWAY FORTY SECONDS
 
  SHADOW13 SPLASH CONVOY BULLSEYE 0-3-0/15 SUCCESSFUL
  SHADOW11 MILLER TIME
----
 
=== CAS ===
''Content to be added.''
----
 
=== SEAD ===
Suppression of Enemy Air Defenses (SEAD) is the action taken to neutralize, destroy, or temporarily degrade surface-to-air missile systems and associated radar emitters. Its purpose is to allow other aircraft to operate within a threat environment that would otherwise deny or restrict their access.
Suppression of Enemy Air Defenses (SEAD) is the action taken to neutralize, destroy, or temporarily degrade surface-to-air missile systems and associated radar emitters. Its purpose is to allow other aircraft to operate within a threat environment that would otherwise deny or restrict their access.


==== The SEAD Game Plan ====
=== The SEAD Game Plan ===
SEAD is not a reactive afterthought — it is a pre-planned, coordinated element of every strike package that operates in a contested environment. Before the mission, the SEAD lead establishes contracts with the rest of the package: who responds to which threat, in what priority order, with which weapon, and under what conditions.
Before the mission, the SEAD lead establishes contracts with the rest of the package: who responds to which threat, in what priority order, with which weapon, and under what conditions.


The underlying logic of SEAD is straightforward. A SAM battery that is actively radiating is vulnerable to antiradiation missiles. A SAM battery that goes silent to avoid being targeted is temporarily suppressed and cannot engage aircraft. Either outcome — destruction or suppression — achieves the mission objective of protecting the strike package.
The underlying logic of SEAD is straightforward. A SAM battery that is actively radiating is vulnerable to antiradiation missiles. A SAM battery that goes silent to avoid being targeted is temporarily suppressed and cannot engage aircraft. Either outcome — destruction or suppression — achieves the mission objective of protecting the package.


SEAD aircraft therefore have two primary tools:
SEAD aircraft therefore have two primary tools:
Line 234: Line 287:
The decision between hard and soft kill, and between SNIPER (range-known) and SLAPSHOT (range-unknown, immediate), is made based on the quality of targeting data available and the urgency of the situation.
The decision between hard and soft kill, and between SNIPER (range-known) and SLAPSHOT (range-unknown, immediate), is made based on the quality of targeting data available and the urgency of the situation.


==== Threat Reaction and SEAD Response Contracts ====
=== Threat Reaction and SEAD Response Contracts ===
When a SAM threat is detected, the aircraft communicates on the mission tactical NET to enable reactive SEAD and maintain the common tactical picture.
{| class="wikitable" style="width:100%;"
!Fidelity
!Format
!Example
|-
|'''Low'''
|Call sign · RWR indication · bearing · DEFENDING with cardinal direction · ownship BULLSEYE
|HORNET 1, SINGER ELEVEN, BEARING 3-6-0, DEFENDING WEST, BULLSEYE 3-4-5/30
|-
|'''High'''
|Call sign · RWR indication · threat BULLSEYE/location · DEFENDING with cardinal direction
|BOLT 1, SINGER ELEVEN, BULLSEYE 3-6-0/32, DEFENDING WEST
|}
High fidelity is defined as a 5 nm semi-major ellipse accuracy or better. Use high fidelity when available — it enables SEAD aircraft to engage with precision rather than azimuth alone.
 
When a friendly aircraft calls DEFENDING, SEAD aircraft respond with one of the following:
When a friendly aircraft calls DEFENDING, SEAD aircraft respond with one of the following:
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
!Response
!Response
!Definition (ATP 1-02.1)
!Definition
!Meaning
!Meaning
|-
|-

Latest revision as of 15:05, 23 May 2026

Fundamentals

Air-to-surface operations require a shared vocabulary for describing the progression from finding a target to destroying it. The Find, Fix, Track, Target, Engage, and Assess (F2T2EA) sequence governs the flow of a surface attack and the brevity that supports it.

Target Acquisition Brevity

The following brevity codes describe the state of sensor awareness on a surface target. They are used throughout the F2T2EA (Find, Fix, Track, Target, Engage and Assess) chain by both fighters and controllers.

Brevity Definition
DIRT Radar warning receiver indication of a surface threat in search mode. The threat is radiating but has not yet established a track.
MUD Radar warning receiver indication of a surface threat in track mode. The threat has established a track on the aircraft.
SINGER Radar warning receiver indication of a SAM launch. The threat has fired.
SCAN Search the indicated sector and report any contacts.
WORK Directive call to conduct geolocation on a specific target or area.
INVESTIGATE Verify specified elements of ROE, positive identification (PID), and coordination of forces on the referenced target or track.
FIXED Target has been located and its position established. Followed by accuracy qualifier: LOW ACCURACY (inside 1 nm) or HIGH ACCURACY (inside 1,000 ft).
MONITOR Maintain sensor awareness on a specified GROUP or object. Implies tactically significant changes will be communicated.
TRACK Directive call assigning responsibility to an asset for maintaining sensor or visual observation of a defined object or area.
CAPTURED Object has been acquired and is being actively tracked.
COVER Directive call to be ready for reattack or re-engage if weapon effects are not achieved.
HOUNDDOG Aircraft is in a position to employ weapons. Used in response to COVER.

TRESPASS

Called when an aircraft enters a non-previously-known SAM MEZ or when any non-SEAD aircraft crosses inside the maximum recommended intercept range of a known SAM. The calling entity directs an immediate SNAP heading away from the threat.

Station Phrase
Controller or Aircraft {CS} SNAP {Heading} TRESPASS {Threat Type} BULLSEYE {Bearing/Range}
 RAMBO 2, SNAP 1-7-0, TRESPASS FIFTEEN BULLSEYE 3-2-0/32.

Game Plan

The flight lead issues the game plan before pushing to the target. All flight members acknowledge in sequence. The game plan assigns targeting responsibility, cover responsibility, and establishes the push time and TOT. The Following are two examples for possible Gameplans. Note that this part is highly flxible

Station Phrase
MC HORNET, BOLT, PYTHON, STANDBY GAME PLAN
FLs "HORNET" "BOLT" "PYTHON"
MC “HORNET, TARGET AND SCAN ALPHA ALPHA 0-1, TWO VEHICLE

CONVOY BULLSEYE 2-7-5/69, MOVING SOUTH, BEST. PUSH AT

21:17 FROM RED OSCAR.”

“BOLT, COVER ALPHA ALPHA 0-1.”

“RAMBO ESCORT AND PYTHON SEAD PER BRIEF.”

FLs “HORNET.” “BOLT.” “PYTHON.”
Station Phrase
FL SHADOW11 #1 AND #2 TARGET {Target Description} · #3 AND #4 COVER {Target Description}
All Members #2 · #3 · #4

Target and cover assignments may be communicated digitally via data link. Each player acknowledges GOOD DATA if received digitally.


Strike

A strike is a planned attack against a pre-briefed fixed or moving ground target. The progression from initial detection to confirmed destruction follows the Find, Fix, Track, Target, Engage, and Assess (F2T2EA) sequence. Each step has specific brevity and responsibilities. Not every mission requires the same. A pre-briefed fixed target may enter the chain at Track or Target but every step must be satisfied before weapons can be released.

All communications are on the TAC C2 NET unless stated otherwise.

Find

FIND is the umbrella term for the search phase. It encompasses two activities: searching an area for a target (WORK) and confirming that a located target meets the requirements for engagement (INVESTIGATE).

WORK is a directive call to conduct geolocation on a specified target or area.

Station Phrase
MC {CS} WORK {Target Description or Area} BULLSEYE {Bearing/Range}
Aircraft {CS} WORKING {Target Description or Area} BULLSEYE {Bearing/Range}

INVESTIGATE is a directive call to verify specified elements of ROE, PID, and coordination of forces on the referenced target or track before engagement can proceed.

Station Phrase
MC {CS} INVESTIGATE {Target Description or Track Number}
Aircraft {CS} INVESTIGATING

Fix

Once the target has been located, its position is established and communicated with a quality assessment. The fix quality determines whether the target is TARGETABLE — that is, whether the position data is accurate enough to support weapon employment.

Accuracy Standard Call
Low Accuracy Inside 1 nm {CS} {Target Description} FIXED BULLSEYE {Bearing/Range} LOW ACCURACY
High Accuracy Inside 1,000 ft {CS} {Target Description} FIXED BULLSEYE {Bearing/Range} HIGH ACCURACY
Targetable Fix quality sufficient for weapon employment {CS} {Target Description} FIXED BULLSEYE {Bearing/Range} TARGETABLE

TARGETABLE is the advisory call that position data meets the standard required to proceed to TARGET and ENGAGE. Only when TARGETABLE has been established may ordnance be employed against the target.

 HOSS 3, FIXED CONVOY BULLSEYE 3-1-7/17, TARGETABLE.

Track

TRACK assigns responsibility for maintaining continuous sensor or visual observation of the target. MONITOR is used when continuous tracking is not required but tactically significant changes must be reported. CAPTURED confirms the aircraft has acquired and is actively tracking the target.

Station Phrase
MC {CS} TRACK {Target Description} BULLSEYE {Bearing/Range}
Aircraft {CS} CAPTURED {Target Description}
If unable to acquire
Aircraft {CS} NO JOY
 MC: SABRE, TRACK T-72 COLUMN BULLSEYE 0-5-0/55, MOVING NORTH.
 SABRE: SABRE, CAPTURED, TRACK NUMBER 2-2-2-2-2.

Target

TARGET is the assignment of targeting responsibility for a specific object or track. Before TARGET can be called, the following must be satisfied: ROE, PID, coordination of forces, and commander's guidance requirements on the referenced target. Clear field of fire must also be confirmed prior to employing ordnance.

TARGET is a directive call from the MC or flight lead. It establishes who is responsible for the attack. It does not automatically authorize weapons release — ENGAGE does.

Station Phrase
MC or Flight Lead {CS} TARGET {Target Description} BULLSEYE {Bearing/Range}
Aircraft {CS}

COVER

If the flight lead deems a cover element necessary, COVER is assigned at this stage. COVER is a positioning directive — it instructs an aircraft to maneuver to a position from which the target can be reattacked immediately if required. It does not order an attack. HOUNDDOG is the response confirming the aircraft is in position and ready.

Station Phrase
Flight Lead {CS} COVER {Target Description or Bullseye}
Cover Aircraft {CS} HOUNDDOG

Engage

Once the target is CAPTURED and all targeting requirements are met, the attacking element pushes. PUSHING is called with the TOT on the TAC C2 NET.

Station Phrase
Attacking Aircraft {Controller-CS} {CS} CAPTURED {Target Description or Bullseye} PUSHING TOT {Time}
On weapon release
Attacking Aircraft {Controller-CS} {CS} ONE WEAPON AWAY {Target Description} {Time of Flight} SECONDS {LASING / SCANNING if applicable}

Assess

The attacking aircraft calls the result once weapon effects can be observed. Two outcomes are possible:

Station Phrase
Desired weapon effects generated
Attacking Aircraft {Controller-CS} {CS} SPLASH {Target Description} SUCCESSFUL
Attacking Aircraft {Controller-CS} {CS} DROPPING {Target Description}
Desired weapon effects not generated
Attacking Aircraft {Controller-CS} {CS} SPLASH {Target Description} FUMBLE {CLEAN / HIT}

FUMBLE CLEAN — no visible battle damage and no weapon impact observed. The weapon missed entirely.

FUMBLE HIT — weapon impact was observed within a lethal distance but desired weapon effects were not generated.

Reattack

REATTACK is the directive to conduct a follow-up attack on the same target. It can be ordered at any time after a FUMBLE assessment.

Station Phrase
MC or Flight Lead {CS} REATTACK {Target Description or Bullseye}
Reattacking Aircraft {Controller-CS} {CS} PUSHING TOT {Time}
Reattacking Aircraft {Controller-CS} {CS} ONE WEAPON AWAY {Time of Flight} SECONDS
Reattacking Aircraft {Controller-CS} {CS} SPLASH {Target Description} {SUCCESSFUL / FUMBLE}

Egress

Following the attack, the flight egresses using one of three calls depending on the situation:

Call Condition Phrase
MILLER TIME Last striker in the package has completed the attack {Controller-CS} {CS} MILLER TIME
BUGOUT Aircraft has completed its attack and has no intention to return {Controller-CS} {CS} BUGOUT {Direction}
OFF Aircraft has completed its attack and is repositioning or egressing within the area {Controller-CS} {CS} OFF {Direction}

SEAD

Suppression of Enemy Air Defenses (SEAD) is the action taken to neutralize, destroy, or temporarily degrade surface-to-air missile systems and associated radar emitters. Its purpose is to allow other aircraft to operate within a threat environment that would otherwise deny or restrict their access.

The SEAD Game Plan

Before the mission, the SEAD lead establishes contracts with the rest of the package: who responds to which threat, in what priority order, with which weapon, and under what conditions.

The underlying logic of SEAD is straightforward. A SAM battery that is actively radiating is vulnerable to antiradiation missiles. A SAM battery that goes silent to avoid being targeted is temporarily suppressed and cannot engage aircraft. Either outcome — destruction or suppression — achieves the mission objective of protecting the package.

SEAD aircraft therefore have two primary tools:

  • Hard kill — employment of an antiradiation missile (ARM) against a radiating threat. The ARM homes on the radar emission. If the radar goes silent the missile loses guidance, so the threat must be forced to stay radiating or be caught radiating.
  • Soft kill — electromagnetic jamming (CANYON) that degrades the threat radar's ability to track or guide a missile without destroying the system.

The decision between hard and soft kill, and between SNIPER (range-known) and SLAPSHOT (range-unknown, immediate), is made based on the quality of targeting data available and the urgency of the situation.

Threat Reaction and SEAD Response Contracts

When a SAM threat is detected, the aircraft communicates on the mission tactical NET to enable reactive SEAD and maintain the common tactical picture.

Fidelity Format Example
Low Call sign · RWR indication · bearing · DEFENDING with cardinal direction · ownship BULLSEYE HORNET 1, SINGER ELEVEN, BEARING 3-6-0, DEFENDING WEST, BULLSEYE 3-4-5/30
High Call sign · RWR indication · threat BULLSEYE/location · DEFENDING with cardinal direction BOLT 1, SINGER ELEVEN, BULLSEYE 3-6-0/32, DEFENDING WEST

High fidelity is defined as a 5 nm semi-major ellipse accuracy or better. Use high fidelity when available — it enables SEAD aircraft to engage with precision rather than azimuth alone.

When a friendly aircraft calls DEFENDING, SEAD aircraft respond with one of the following:

Response Definition Meaning
HARM INBOUND [A/S] [EW] High-speed antiradiation missile already employed ARM is already in the air — the threat is being engaged
MAGNUM [A/S] [EW] Launch of FRIENDLY antiradiation missile ARM is being launched now in response to this call
ARIZONA [A/S] [EW] No antiradiation missile ordnance remaining SEAD aircraft is Winchester on ARMs

These responses must be pre-briefed as contracts. Every aircraft in the package needs to know which SEAD asset covers which threat axis, what the response will be, and what to do if the SEAD asset is ARIZONA or unable to respond.

SNIPER and SLAPSHOT

Two directive calls are used to order ARM employment:

SNIPER — directive call to employ an antiradiation missile against a range-known threat. Used when targeting data is of sufficient quality to give a precise location.

Station Phrase
SEAD Lead {CS} SNIPER {Threat Type} BULLSEYE {Bearing/Range}
SEAD Aircraft {CS} MAGNUM {Threat Type} BULLSEYE {Bearing/Range}

SLAPSHOT — directive call to immediately employ the best available antiradiation missile against a specified threat at the specified bearing. Range is unknown. Used when a threat is actively engaging friendly aircraft and there is no time to refine targeting data.

Station Phrase
SEAD Lead {CS} SLAPSHOT {Threat Type} BEARING {Bearing}
SEAD Aircraft {CS} HARM INBOUND

The distinction matters: SNIPER is deliberate and precise, SLAPSHOT is immediate and azimuth-only. A SLAPSHOT ARM may not hit the radar if it goes silent, but it forces the threat to shut down or risk destruction — either outcome protects the package.